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I want to run a game which as both an historical and geographical background matching our own reality. Description of lore should be quite accurate, but can have a pinch of myth, legend and magic as perceived in the ancient time (oracle, healer, tribe's shaman, witches, healing plants, deities, ...). However monsters and powerful wizards should be only present in oral traditions.

The goal is to run a game that can help to acquire knowledge about ancient time while having the fun of roleplaying.

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  • \$\begingroup\$ Did you even look? Wikipeadi has a list of historical RPGs and a category dedicated to it. Why are those not enough? What are you really looking for? \$\endgroup\$ Aug 10, 2012 at 12:37
  • \$\begingroup\$ Well wikipedia is not always uptodate and does not provide any gamer feedback. I'm looking for feedback and advices from gamers. \$\endgroup\$
    – Guillaume
    Aug 10, 2012 at 12:58
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    \$\begingroup\$ I totally overhaul the question, but I can not pick a period. Or I can ask 10 times the same questions, shifting the period on each, but this is non-sense. The focus is more on the learning accurate historical stuff than playing in 9th century in Londinium during Viking invasion... \$\endgroup\$
    – Guillaume
    Aug 10, 2012 at 13:33
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    \$\begingroup\$ Ask yourself what would make a "best" answer. Is it most accurate historical accuracy? Is it volume of historical material in the actual game books? What actual problem are you trying to solve? \$\endgroup\$
    – mxyzplk
    Aug 10, 2012 at 14:04
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    \$\begingroup\$ @Guillaume Yes, that's a restriction of all Stacks. The platform only works well when the questions have concrete problems and answers. RPG.SE is not a replacement for forums and discussion-type questions that would be at home on a forum are out of place here. You'll likely get much better discussion and exploration of the field of historical RPGs at a forum anyway—the format here just doesn't support that like a forum does. Sorry for the confusion! \$\endgroup\$ Aug 10, 2012 at 19:40

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Rome: Life and Death of the Republic is very historically accurate. I found it useful for a Roman-style game I ran earlier this year (although I added in some details from the history series In Our Time and mythology).

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Mythic Iceland is written to support gamers looking for a purely historical Viking-Age setting, as well as a mythical Viking World that includes rune magic and creatures from Nordic mythology and Icelandic fairy-tales.

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