Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which is fine, under RAW.
What is not clear is whether or not the rule is specifying the "exchange rate" between skills and specialisations or placing restrictions on when and how it can be spent. My interpretation is that:
- Each pip of skill dice that a player wants to spend on specialisations is converted into three pips that can be added to specialisations.
- There is no limit on the number of skill dice pips that can be converted to specialisation pips in this way.
- The three pips to spend in specialisations do not have to be spent on the same specialisation.
- Specialisation pips are added to the base skill. So a character with
Agility 3D
,Driving 4D
and 2 pips inDriving/Car
would roll4D+2
when making a driving check using a car.
(I have a house rule that the number of pips spent in a specialisation cannot exceed the number of pips spent on the base skill. This prevents characters from having 20D in a few specialisations and relying on base stats everywhere else.)
I base these assumptions on gut feeling more than anything. Does anyone have a citation from another D6 system book?