One of my players in an upcoming game came up to me and noted that crafting items takes a ridiculously long time and/or is not much cheaper than just buying the item. This got me to look into the crafting system a bit deeper.
This is question #2, dealing with crafting times. Here is #1, about profits/costs.
I looked at the Earn Income table on page 236, and the prices of magic items, in the table starting on page 536 of the Core rulebook. Eyeballing the average price of a permanent item and assuming the highest proficiency level possible I made a quick excel table.
Assuming a normal success on the skill roll, getting the full price reduction on an item you craft (to half price) takes you:
- lv 1: 37 days
- lv 2-7: ~ 2 months
- lv 8-13: ~ 3 months
- lv 14-18: ~ 4 months
- lv 19-20: 5+ months
Crafting an item 3 levels below you takes:
- lv 1: 10 days
- lv 2-4: ~ 2 weeks
- lv 5-8: ~ 3-4 weeks
- lv 9-17: ~ 1 month
- lv 18: ~2 months
- lv 19: 100 days
- lv 20: 175 days
(Plus the 4 days to start crafting in every case.)
These numbers make it really impractical for a generic adventurer to create an item suitable for their own use (ie. of their level). Even if they settle for half the reduction they can get, it will take time on the scale of months, even on fairly low levels.
Are there rules or factors I did not take into account? How do these times line up with the downtime that a PC might expect or that the GM is advised to give?