We'll be starting a new campaign at level 5 in a few weeks. I I've been racking my brain over how exactly to mechanically make the most "killtastic" badass ronin character. The main problem lies in my desire to be able to kill with action, bonus action, and reaction reliably. A few things stand out to me for how to go about achieving the flavor of a master swordsman who is swift (many many many attacks), agile (dodges attacks rather than absorbing damage like a barb), cunning (doesn't rely on wearing heavy armor and using climbing equipment to solve problems), and perceptive.
The first, and honestly what I think will be most helpful, will be a Kensei monk with a katana (longsword) and wakizashi (shortsword) to start out, but quickly turning that into dual wielding longswords once I've gotten higher in levels. From Kensei 5, I plan to move to Battlemaster 3, and then either barbarian 3 for elk totem and riposte city, or swashbuckler 3 for sneak attack. BM is almost guaranteed so I can pick up riposte and parry, and Elk will fuel my ability to move around the battlefield.
How well doe these fit together in terms of:
- Most important: Consistent Damage. I don't mean stacking hex with hunter's mark or anything here, but straight base attack effectiveness. As many attacks as I can too
Also important: Survivability
In addition, I earned a +1 longsword in our last campaign, so that can be implemented. If you have a more effective build while still retaining the thematic ronin thing I'm going for, I'm all ears.
V Human, Pirate
STR:10 DEX:16 (15+1) CON:12 INT:10 WIS:16 (15+1) CHA:9
- Monk, Mobile Feat
- Kensei, Longsword and Longbow, Deflect missiles is a great skill
- Monk, +2 DEX
Monk, Extra Attack
STR:10 DEX:18 CON:12 INT:10 WIS:16 CHA:9
At this point, my to hit with my main +1 longsword is +8, with a base +5 to damage, and I get a max of three attacks with weapons, although one will be a d6. I can still flurry, or use ranged weapons effectively
6-9: BM,TWF, Riposte, Parry, Either Evasive Footwork or Menacing Attack
I plan to mostly use Riposte when missed (hopefully often) in the rare times I end my turn around baddies. Alternatively, I was also thinking of switching out mobile for dual wielder around this point.
10-13: Elk Barbarian, for the sweet disadvantage I'll impose on Opportunity Attacks and resistance from raging
My real desire is to be a spinning whirlwind of doom relying on martial skill alone. Not only that, but in toe to toe martial combat, he should feel and look a great degree more skilled roll-wise than his peers. I don't know how many levels the Campaign will cover, and I don't know how available magic items will be, so I built this plan with the idea of getting online fast and not relying on much besides basic attacks.
The build needs to have many attacks, in action, bonus action, and reaction as well when possible.
It also needs to rely primarily on being hard to hit rather than high hitpoints, but also not use heavy armor or a shield.
Lastly, the build should have the flavor of a swordsman who is almost supernaturally perceptive and exceedingly agile.
Chiefly: what's the optimal class split for consistent DPR (lots of attacks, not nova and big to-hit), highest AC without heavy armor, and most mobility (movement speed) without using magic items (excepting +1 longsword)?
Assume point buy: DEX WIS and CON have priority