5
\$\begingroup\$

I want to run White Plume Mountain for my players, but one of them has played the 5e version of this module. I want to run the 3.5e version, adapted for 5e.

I know that these modules have some differences based on this play account (spoilers). The most obvious difference seems to be that, in the 5e version, you can

reach Keraptis's Indoctrination Chamber. (but sadly it's not described in more detail)

How spoiled will my player be?

\$\endgroup\$
4
  • 3
    \$\begingroup\$ @SteveED: Answer in answers, not in comments. \$\endgroup\$
    – V2Blast
    Dec 23, 2019 at 1:17
  • \$\begingroup\$ @cpcodes please don't use the comments to answer. See the above comment. \$\endgroup\$ Dec 31, 2019 at 18:12
  • \$\begingroup\$ I'm not happy with how this is turning out. I posted a question and the only answer I got was "lol I havent done any research but I know that wont work". I did the research myself and the other guy called me "nitpicky", like he thinks he knows better than me what level of detail I wanted. Now the other guy has edited some token research into his answer, and mysteriously people seem to think that makes his answer better, so they keep downvoting me? \$\endgroup\$
    – Dan B
    Jan 14, 2020 at 17:14
  • \$\begingroup\$ Unfortunately it seems I can't delete my question, either. \$\endgroup\$
    – Dan B
    Jan 14, 2020 at 17:16

1 Answer 1

3
\$\begingroup\$

Your player will be super spoiled as they've already played the module.

According to the product page for White Plume Mountain Revised (3.5) on Dungeon Masters Guild:

The 3.5e version of "White Plume Mountain" is based closely on the original, with the design adjusted in some areas for balance and better polish. The three named weapons have also been statted up with the Weapons of Legacy (2005) system.

And, according to Tales from the Yawning Portal, the original White Plume Mountain has been

updated to the fifth edition rules.

Having compared both 3.5e and 5e versions side-by-side, all of the differences between the two are merely cosmetic or mechanical in nature. There are only two minor, legitimate differences between 3.5e and 5e:

The turnstile in 5e is a mimic in 3.5e (area 6), and the 3.5e map is shifted to force players to go through area 23 before going to area 26.

I like both of these 'changes', but they are cosmetic at best. The first is little more than a new wandering monster, and the second just determines in which order players enter rooms.

\$\endgroup\$
4
  • 2
    \$\begingroup\$ I actually was hoping for an answer from someone who's familiar with the 3.5e and 5e versions. Still, it's good to hear about your experience! \$\endgroup\$
    – Dan B
    Dec 23, 2019 at 18:02
  • 4
    \$\begingroup\$ Someone familiar with the original is familiar with the 3.5 and 5e versions; that’s the point. \$\endgroup\$
    – Eric
    Dec 23, 2019 at 18:21
  • \$\begingroup\$ @KRyan: I've read the 3.5e .pdf. Sure, there are some cosmetic differences. Some of them are even pretty cool, but the bottom line is that none of them fundamentally change the module nor the encounters therein. The whole point of the original question was whether or not the player will be 'spoiled' because they've played the 5e version. \$\endgroup\$
    – aaron9eee
    Dec 30, 2019 at 22:59
  • 1
    \$\begingroup\$ Relevant meta: Don't signal your edits in text. Instead, you should edit your answer to stand as if it were always the best version of itself; anyone interested in older versions can view the revision history. \$\endgroup\$
    – V2Blast
    Dec 31, 2019 at 22:46

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .