1
\$\begingroup\$

I plan to go dwarf gunslinger with dual revolvers.

So in our game, size class rules have the following changes,

  • size classes scale closer to what an IRL human would 4' 1" is the highest end of tiny and small is 4' "2 to 5' 2". So dwarves are classed as tiny not small.
  • there is no attribute change from size.
  • the base die for both melee and ranged weapons still change by 1 step though we skip weird shenanigans like d3
    • ie a large dagger does 1d6, medium dagger does 1d4, small 1d2, and tiny a flat 1
    • This makes larger characters objectively better than smaller ones for martial classes and smaller characters objectively better for caster classes than larger ones.
  • We are level 7 and I'm not willing to dip.
  • pretty much everything on the SRD is allowed including 3pp, homebrew is allowed on a case by case basis.

  • Dual-wielding 1 handed range weapons follow the same rules as normal dual wielding and benefits from two-weapon fighting.

I want a way to raise the base die itself of guns since I can raise tons of other factors through homebrewed feats, god bonuses, and bloodlines. All three are homebrewed stuff that would take way to much work to explain in detail. The gravity arrow and lead blades spells and the impact enchant are ways to increase die by 1 step. I could probably get impact on my guns. However, I want to find ways to make multiple ones stack.

\$\endgroup\$
12
  • 4
    \$\begingroup\$ This is effectively just asking "How do I do more melee damage?", which is far too broad. What elements of this situation do you have control over? Are you considering which class to take a level in? What kind of weapon to acquire? Are you considering revising the house rules? \$\endgroup\$
    – Mark Wells
    Dec 26, 2019 at 15:58
  • 1
    \$\begingroup\$ I tried making it specify only base die since I can raise other factors with minimal effort. \$\endgroup\$ Dec 26, 2019 at 16:21
  • 2
    \$\begingroup\$ So to be clear on this, you've settled on gunslinger with dual revolvers, and you only care about trying to increase the base damage die, and the only house rule that you have that affects the base damage die is that it steps down one die size for small creatures. Is that right? \$\endgroup\$
    – Mark Wells
    Dec 26, 2019 at 16:47
  • 1
    \$\begingroup\$ Also, your title says "tiny-sized" but in the question you say it's a dwarf. What's with that? \$\endgroup\$
    – Mark Wells
    Dec 26, 2019 at 16:49
  • 1
    \$\begingroup\$ Yes, you should. \$\endgroup\$
    – Mark Wells
    Dec 26, 2019 at 16:58

2 Answers 2

1
\$\begingroup\$

Just use a bigger gun

It's a bad idea because of the accuracy penalties, but you can just use a bigger weapon. The rules for firearms state:

The size of a firearm never affects how many hands you need to use to shoot it.

This is errataed by FAQ to specifically ban Medium and Small characters from using too-large firearms. You have been houseruled to be a tiny character. This means you can dual-wield Colossal Maxim M1910s if you don't mind the -24/-28 you get on your attacks and can carry the ~3,360 pounds of their combined weight.

You can also use a 'bigger'-- that is, more damaging-- weapon. There are several weapons in the Technology Guide that deal substantial amounts of damage even if Tiny, though obviously a larger weapon of the same type would still be superior.

\$\endgroup\$
-1
\$\begingroup\$

well if you consider that tiny gunslingers would practice with like size targets, you might deduce that they would better marksman with better precision since they are used to hitting smaller targets.

\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .