A paladin's 5th level Spell like ability Divine bond allows them to give their divine bonded weapon a level based enhancement bonus or an equivalent special property picked from axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. I'd like to know how a player character might identify the property picked when facing a paladin.
Normally, per this stackexchange, when identifying the properties of a magic item that isn't a potion or a scroll, you esentially have to use a magic spell. Either detect magic, identify, or analyze-dweomer.
But divine bond is a spell like ability and a "spell-like ability works just like the spell of that name". Spell effects in place can be identified with a DC20+spell level Knowledge arcana check. If a character class grants a spell-like ability that is not based on an actual spell, the ability’s effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained, which makes, I believe, this a DC between 21 and 24.
On top of that, a knowledge religion check of 10+ class level when the feature is granted can identify a class feature from a class that grants divine spells, which for a paladin would be a DC 15 knowledge religion check. Would this identify the choices the paladin has made, or just the options they have available to them?
Would a knowledge arcana check identify the bonus granted (and the level the spell was cast at) by the spell Magic Weapon, Greater, or just that it was cast? Would that sort of granularity apply to a clas feature/spell like ability?