# Which is better? Improved critical or extra damage die?

One of the players in my party wants to play a multiclass Barbarian/Fighter, and is on the fence regarding which Fighter archetype to choose. He is using a Greataxe (no dual-wielding). He wants to get the most DPR, and he is between the Champion and Brute (from UA). Due to RP reasons, he's not picking Battle Master, as that archetype implies the character studied martial discipline, and the player/character only want to hit things very hard.

With Champion he would get improved critical, which combined with combat advantage and two attacks can almost guarantee a critical hit per round.

With Brute, he would get an extra d4 on each hit, so although he won't be dealing crits all the turns, he'll be dealing a bit more damage.

One important thing: our group is using a house rule so our critical hits deal max damage + a regular roll (for example: a Greataxe deals 1d12+12+Str). The extra d4 would also be maxed for the crit.

With all that in mind, which option is better for dealing the most damage?

For a better picture: We are about to hit lv 4, and it's very likely that the campaign ends somewhere around level 10~14.
The character is a half-orc, so he already has a benefit when he scores a critical hit.
My friend and I discussed also which barbarian path should he take (he was between Berserker, that gives him an extra attack each round when he is raging, and Zealot, which gives him an extra 1d6+1/2 brb level as radiant damage for the first attack), and it's likely he'll choose Zealot (my character is a Paladin/Celestial Warlock, so their friendship can provide the RP background for that pick).

• It seems like you're talking about dnd-5e, if this is the case (or if it's not) you will have to edit in a tag for the appropriate system/edition that you are using. There are lots of RPGs and we can't answer your question unless we know which one you're playing. That said, welcome to the site! Take the tour if you haven't already and visit the help center for further guidance. – Medix2 Jan 7 '20 at 18:36
• Also, are you interested only in which is better DPR at level 3 or also as the two subclasses progress with things such as further improved criticals, extra attack, and the brute bonus damage increasing? Would you like us to assume they are raging and using Reckless Attack? – Medix2 Jan 7 '20 at 18:44
• We've made some reasonable analyses in the answers so far, but we can be more specific if we know how many levels of fighter and barbarian we're talking about and whether we only care about DPR right now or how it'll look with more levels on later. – Carcer Jan 7 '20 at 22:58
• This needs much more focus. The current answers are guesses at best because we don't know how many levels of each class is going to be taken.This is a multiclass so that matters. – Eternallord66 Jan 7 '20 at 23:32

## Extra Damage Die Wins

Disclaimer:

Take this answer with a grain of salt. This calculation does not take AC/hit percentage into account and sways the answer in favor of the Extra Damage Die.

I'm calculating the average expected damage with

(Average Damage) * (Chance to not crit) + (Average Crit Damage) * (Chance to crit)


The average damage rolls by dice are as follows:

1d12 = 6.5
1d4  = 2.5


The chances to crit are as follows:

Without Advantage
Improved Crit: (1 - 0.90) = 0.1
Regular:       (1 - 0.95) = 0.05

Improved Crit: (1 - 0.90 * 0.90) = 0.19    ( 19% chance to crit)
Regular      : (1 - 0.95 * 0.95) = 0.0975  (~10% chance to crit)


Plugging these into the formula above, you get the average damages per attack:

Improved Crit
Without Advantage: (6.5 + STR) * (0.9)  + (6.5 + 12 + STR) * (0.1)  = 7.7  + STR
With Advantage:    (6.5 + STR) * (0.81) + (6.5 + 12 + STR) * (0.19) = 9.14 + STR
Max Hit:           (12 + 12 + STR) = 24 + STR
Extra Damage
Without Advantage: (6.5 + 2.5 + STR) * (0.95)   + (6.5 + 2.5 + 12 + 4 + STR) * (0.05)   = 9.8   + STR
With Advantage:    (6.5 + 2.5 + STR) * (0.9025) + (6.5 + 2.5 + 12 + 4 + STR) * (0.0975) = 10.56 + STR
Max Hit:           (12 + 12 + 4 + 4 + STR) = 32 + STR

• This appears to assume that every attack hits. When not all attacks hit, a greater proportion of hits will be crits. – frodoskywalker Jan 7 '20 at 20:15
• @frodoskywalker Statistics is not my strong point, so I decided to keep it simple. You are right that it would sway the answer more in favor of the Improved Critical. I will add a note on this assumption. – CertainlyNot Jan 7 '20 at 20:27

## The optimal choice varies depending on how many more levels of barbarian you throw in and how hard it is to hit whatever you're currently fighting

I've used this anydice program to crunch some numbers on your problem and determine the expected damage on any given attack. I'd suggest looking at the "summary" view, in particular, to make it easy to compare results. The takeaway is that the expected damage will vary in favour of one archetype or the other depending on how hard it is to hit the target and what level of barbarian the character reaches (and hence how much brutal critical bonus damage applies to crits).

For the purposes of comparison, I've ignored the strength bonus to damage since that will always be the same and so cancels out, and I've also ignored attack bonus, so AC1 effectively means "always hits bar a natural 1", AC21 means "only hits on a crit", and AC11 means "50% chance to hit". On top of that I have assumed the character is attacking with advantage, i.e. by using Reckless Attack or similar. Here's a look at that output:

Basically, the harder it is to hit the target, and the more barbarian levels and thus extra damage dice from brutal critical, the more likely you are to be better off as a champion rather than a brute.

• At a 95% hit chance, the bonus d4 from Brute wins out until you reach Brutal Critical 3 (barb 17)
• At a 75% hit chance, the above is still true
• At a 50% hit chance, the Champion pulls ahead by Brutal Critial 2 (barb 13)
• At a 25% hit chance, Brutal Critical 1 (barb 9) gives it to the Champion
• If you need a crit to hit, the Champion is always better. (Duh.)

You'll be slightly better off as a Brute with low levels of Barbarian and slightly better off as a Champion with more levels of Barbarian. But honestly, there aren't huge differences in damage between the two archetypes at any point in this progression, and when you include the extra damage the character would actually do based on their strength and rage bonus, the relative difference becomes even smaller.

In your player's position, I would probably choose to take the Champion archetype, simply on the basis that even if the Brute would probably offer slightly better average damage for most of the upcoming level progression (assuming I normally fight things I have roughly even odds of hitting), it would feel far more satisfying to score critical hits against things more often and get to throw my extra damage dice for individual really big hits than it would to add a dinky little d4 of damage all the time. If the character is a half-orc, as well, their bonus critical damage from the Savage Attacks feature synchronises well with this, and makes the Champion archetype an even more appealing prospect.

It is notable, though, that your critical hit houserule makes critical hits more valuable than they would normally be and so advantage the Champion archetype. In the normal rules the Brute is the optimal choice in more cases as the Champion's damage falls off slightly. The math also changes a little in the Brute's favour if you don't assume constant advantage - though a reckless barbarian attacks with advantage more often than not, sometimes that will be offset by disadvantage.

• You seem to be calculating based heavily on a Barbarian focus. What if the player has more of a Fighter focus? (more extra attacks; greater bonus damage die if Brute; lower crit threshold if Champion) – Journer Jan 8 '20 at 15:29
• @Journer if the OP comes back and clarifies more about the level split, I'll do more specific analysis, but I'll predict off the bat that the brute damage bonus increase will rapidly outclass the champion's improved crit chances. (Exactly how many extra attacks the char has doesn't matter when choosing between the brute and champion fighter archetypes, but it would matter if the question was about determining the best level split between fighter and barbarian.) – Carcer Jan 8 '20 at 16:31
• Hi Carcer. I clarified the level we are now (3) and the "life-span" of the campaign (probably until lv 10~14). I don't know exactly the level split, but it's likely my friend will end up more on the barbarian side of things. – Esteban Sandoval Jan 8 '20 at 21:10

## For most normal situations, extra damage die

This anydice allows you to explore for any levels, strength bonuses and target armor classes.

Unless the AC is extremely high (23+) the Brute beats the Champion.