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In the 5e D&D PHB, the spell 'Animate Dead' states that:

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it.

3.5e 'Animate Dead' states that:

The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can't be animated again.)

This suggests that the spell (as its affects are instantaneous) is therefore permanent. Unanimated Dead Creatures (objects) therefore transform into Animated Undead Creatures, and then when killed are 'destroyed', meaning they cannot be raised again as they are now Unanimated Undead Creatures.

Is there any mechanical way you can dismiss undead and have them return to a de-animated state as either dead objects or undead creatures? Would this hold past the 24-hour mark as it is technically a single, final 'command'? For the record, this pertains to 5e, I'm just referencing 3.5e as 5e is a bit ambiguous in the PHB as to undead duration and destruction.

The only consistent solution to get rid of spare undead seems to be allow control to expire and abandon them (thus setting evil undead free) or get the party to wail on them (which can be tedious and time consuming).

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2 Answers 2

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They cannot be dismissed.

If you create them, you have either to control them, destroy them, or let them roam free. While setting them free can be considered an evil action, you don't need to lose much time to destroy them. As the 24h are about to expire, tell your undead to attack itself, or throw itself off a cliff.

If you prefer the party to assuredly kill them, you don't need to lose real-time to do it. Tell your DM the zombie is prone, and that everyone attacks it with melee advantage until it is dead. In-game, this should be less than a minute. Real-time, no point in rolling initiative for a one-sided slaughter. The DM can just wave it and say

Ok, after a few turns, the Zombie has been completely smashed to bits. The Paladin has a nice grin on its face.

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  • \$\begingroup\$ +1 for the paladin's grin. And great answer anyway. \$\endgroup\$ Jan 8, 2020 at 13:35
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You could order a skeleton to take itself apart (attack itself)

While not technically dismissing and not working for all undead, you can order your animated skeletons to pull themselves apart, reducing them into piles of bones which can then be reanimated back into skeletons at a later time with animate dead. This serves practically the same function as dismissal.

With zombies, if you don't mind getting a bit grisly, it should be possible to convert them into skeletons by killing them and removing their bones.

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