How do the rules on Combining Game Effects and Combining Magical Effects relate to damage types?
Fire Bolts and Fireballs!
I have a question about how to interpret the sections on Combining Game Effects and Combining Magical Effects. I have used fire damage and piercing damage as examples.
Combining Game Effects:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them —the most potent one— apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. (DMG p. 252)
Combining Magical Effects:
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect—such as the highest bonus from those castings applies while their durations overlap. For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice. (PHB p. 204)
To set the scene: Two Wizards, Pyro and Scorchee, enter a tavern, and they bump ito their arch-enemies, Rangers Legolad and Sir Pokealot - a fight ensues! They roll for initiative. L5 characters.
I've had to split it into two scenarios because each presents a nuance as to how to interpret "Combining Game Effects" and "Combining Magical Effects".
Scenario 1: Both Wizards end up with the same initiative. When it comes to choose their actions: both of them cast Fire Bolt at Legolad and are successful in their ranged spell attacks. Does this mean that Legolad takes: two separate sets of damage of 2d10, or only one, because it is the same spell name?
Scenario 2: Both Wizards end up with the same initiative. One casts Fire Bolt at Sir Pokealot and hits; and the other casts Fireball (to the tavern keeper's discontent), and he fails his saving throw. Does this mean that Sir Pokealot takes: 2d10 from the Fire Bolt and 8d6 from the Fireball; or only the damage from the spell that caused more damage, because it is the same damage type?