What are the most effective use of L1-L3 spell slots for healing multiple party members for a Cleric/Druid multi-class build?
I'm looking for some guidance on the most "cost" effective use of my L1 to L3 spell slots for a multiclass Cleric (Life Domain) / Druid (Circle of the Shepherd). I want to work out how to get the most overall healing, while trying to maximise the synergy of my domain/circle features.
The party consists of 6 players normally.
The maximum spell-slots available for L1-L3 spells are:
- 4 x 1st-level spells
- 3 x 2nd-level spells
- 3 x 3rd-level spells
Level 5 Cleric (Life Domain) (PHB p.60)
- Disciple of Life: +2 + spell level (target of the spell)
Level 5 Druid (Circle of the Shepherd) (XGE p.24)
- Spirit Totem, Unicorn Spirit: + druid level (all players)
I'm trying to think of how to best use my spell slots in combination with my Spirit Totem (Unicorn) and my Disciple of Life feature.
I think I've worked out a good single or combination for L1 slots...
For Level 1 slots I thought the best one is Cure Wounds:
- one character gets: 1d8 + spellcasting mod (+5 max); +3; +5
- all party members get: +5 (x6)
- Average: (4.5+5+3+5) + (5x6) = 47.5
Second best, use bonus action to cast Healing Word:
- one character gets: 1d4 + spellcasting mod (+5 max); +3; +5
- all party members get: +5 (x6)
- Average: (2.5+5+3+5) + (5x6) = 45.5
I'm not sure for L2 slots, and L3 slots I think Mass Healing Word would be the obvious choice?