The healing spirit spell states:
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
I'm wondering what the optimal way to maneuver into and out of the spell for maximized healing is. Note that the following questions already exists:
Established there are some facts of how this sort of spell works:
- Creating the spell on top of a creature does not restore any hit points to them
- Moving the spell onto a creature with your bonus action does not restore any hit points to them
- You don't need to end your turn in the healing spirit's space, you only have to move through it.
For the purposes of this question I am not interested in class features that modify healing like the Life Domain Cleric's Discipline of Life and Supreme Healing features or the Warlock's Gift of the Ever-Living Ones Eldritch Invocation. I am only interested in ways to maneuver into and out of the space most effectively.
Another way to think of this is the following: What is the maximum number of times a creature can be healed by this spell per round?
From the section on "Moving Around Other Creatures":
You can move through a nonhostile creature's space. [...] Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
This is a party of four, and they do not have any mounts available unless they summon them.
You only "move into the spirit's space" when you use your own movement to enter said space; being grappled and dragged into the space, being hurled into it by thunderwave, and being carried into it on a mount do not count.