I'm looking to 'run' a 5-7 session mini-campaign in the near future. Problem is, there are only three players available- and I'm one of them. We could (and have in the past) run a two person party, but all three of us would rather just play this round. We've also done group-GMing in the past, and while it worked okay, it occurred to me to wonder if there was a method of randomly creating a dungeon or adventure, and what the best method would be. Best would be defined as:
Either modification to a normally GMed system, or with a system specifically designed for gm-less play. In either case, simple is better than complicated. Extra credit if the system and/or mods are free, though that isn't really a part of the question.
We don't need something with a particularly deep or clever plot, or indeed any plot beyond "
$sinister_location" but generation of more complex or novel plots makes it better.
Pure combat is okay, and is probably the only way I can think of for this to work, but having diplomacy as an option makes it better.
We can control the opposition and NPCs (as I said, we've done group-gm games before) but we would prefer to do as little of this as possible. Something like the D&D monster manual 'actions by round' would be splendid. The less the gestalt DM has to do, the better.
While some level of surprise is going to be forfeited and we're all comfortable knowing things we shouldn't, the less out of character knowledge we carry around the better. Generating the opposition right before we encounter them would work just fine, as would covering the rest of the dungeon description with sticky notes.
Massive extra credit if the method itself is somehow system agnostic.
What system, ruleset and/or method would be best for this? Right now, the Myth-weavers dungeon generator is the best solution I've found.