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Which current 5e spells are capable of inflicting the poisoned condition?

All I've been able to find so far is Ray of Sickness. Is this the only spell available that causes this condition?

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  • \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. \$\endgroup\$ – V2Blast Jan 19 at 2:25
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As of 1/17/2020, just Ray of Sickness and Contagion

Based on the current official spells as of 1/17/2020, the only spells that confer the poisoned condition are:

I found these using DNDbeyond's Spell search and filtering for condition:Poisoned.

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  • \$\begingroup\$ Perfect thanks! I didn't realize dndbeyond had a condition filter on their spell search. \$\endgroup\$ – Matthew Graves Jan 17 at 19:31
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Direct

There are two spell which directly cause the poisoned condition:

Indirect

There are however a number of spell which will let us summon creatures which then can cause the poisoned condition. In general, inflicting the condition will be contingent on the creature hitting, and the target failing a saving throw.

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The only spells are contagion and ray of sickness

D&D Beyond allows you to search through spells and one of the sorting options is "Conditions" and in particular "Poisoned". This gives spells that mention the condition, which is why lesser restoration, protection from poison, and feign death appear. However it also lists contagion and ray of sickness:

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned. At the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell's duration [...]

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

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