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In D&D Beyond, I’m trying to essentially create a captain America shield. If I make its type a shield, then I can’t seem to make it give a ranged attack as an option.

I’ve tried to add a modifier and used the Ranged Weapon Attack - Bludgeoning modifier with a damage die roll and dex as the primary stat. When equipped to a character the AC increases by 2 as it should for a shield, but no luck in getting a ranged attack to show up in the actions attack section of the character sheet.

Can anyone give me some direction in how to make this happen? Does it need to be created as a weapon that gives an AC bonus to mimic what equipping a shield does? Kind of feels like a hack. enter image description here

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    \$\begingroup\$ Out of curiosity, how are you handling the timing of throwing/returning and the +2AC as well as the normal action requirement for donning/doffing? \$\endgroup\$ – NautArch Jan 20 at 14:35
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Try creating it off of a weapon template such as a javelin

I don't think you will be able to create what you want with a shield. However if you made it a weapon template, then added an AC bonus modifier when equipped, it would essentially function as the weaponized shield that you want.

Rename the text of the javelin to be your shield so it shows up how you want it on your character sheet!

I just ran through it real quick on my phone: When using the javelin template, add Modifier Type: Bonus and Modifier Subtype: Armor Class and you can give it the Fixed Value of 2

To add even further to it: In order to make this truly Captain America's shield, you could create a Weapon Bond like the Eldritch Knight gains access to at the 3rd level

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

So you could essentially throw it as a ranged weapon, have it teleport back into your hand, and still give you the +2 AC for having a shield. It should however be noted that your AC would be -2 once you throw it until it is back into your hand.

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    \$\begingroup\$ Instead of the Weapon Bond, you may want to look in the Artificer's returning weapon, which says ... and it returns to the wielder's hand immediately after it is used to make a ranged attack. \$\endgroup\$ – Space Cat Jan 21 at 8:28
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This might not be possible

I'm not a dndbeyond guru, but it seems it isn't possible to get a separate action for this case: I've tried adding Ranged Weapon Attack - Bludgeoning like you've done as well as adding Weapon Property: Thrown. It is probably because of the Armor - Shield base item.
But you can still Manage Custom on a character's sheet (Actions tab) to add a custom action for throwing a shield.

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Frame challenge

You're trying to create an item that functions as both shield and weapon, which D&D was not designed for. Will this shield function as a weapon for Dual Wielder feat and as shield for Shield Master at the same time?

Instead create an item which allows "special ranged attack" to be made with it, basing your wording on Shove attack.

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    \$\begingroup\$ I'm not so sure about your stated concerns. I was briefly playing a fighter who was attacking with their shield with Dual Wielder and didn't really find any issues. I think there are some concerns here that OP will need to figure out, but this one doesn't seem like a big one. \$\endgroup\$ – NautArch Jan 20 at 15:08
  • \$\begingroup\$ @NautArch Were the attack with the shield melee or ranged? You can see OP's item as Dwarven Thrower with AC boost instead of attack and damage. I'm assuming it's returning since "(he is) trying to essentially create a captain America shield" \$\endgroup\$ – Krzysztof Skibiński Jan 20 at 15:36
  • \$\begingroup\$ Either way Extra Attacks + Bonus Attack from Dual Wielder or Shove from Shield Master (versatility) + all other goodies screams to me as power at no cost. \$\endgroup\$ – Krzysztof Skibiński Jan 20 at 15:40
  • \$\begingroup\$ Well, there are costs here. THey are picking those fighting styles and feats in order to make it work. \$\endgroup\$ – NautArch Jan 20 at 15:49

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