9
\$\begingroup\$

One of my PCs is creating a character that has left her (probably mystery cult) in Ex Misc, and tried (and failed) to join House Flambeau as part of her backstory.

I cannot find a major non-hermetic virtue that I think would suit her character. Most supernatural virtues are silly XP-sinks that just replicate hermetic powers or are aligned with different realms.

Is there a major virtue (mysteries are... okay, if a bit eeeh) that would complement a character interested in Auram, Ignem, and Mentem, that is either a non-ability virtue (i.e. no XP sink) or is worth the XP investment?

She's also a new player to Ars Magica (in a group of 3 others who played a 3 year campaign with me), so I'd prefer not to introduce her to any of the major hedge magic traditions that have a completely different spellcasting system.

Bonus points for explosions.

\$\endgroup\$
  • \$\begingroup\$ Is this question still relevant to your group, Brian? \$\endgroup\$ – Jadasc Jan 12 '13 at 15:07
  • \$\begingroup\$ Yep. I never found a virtue that really makes me happy. \$\endgroup\$ – Brian Ballsun-Stanton Jan 13 '13 at 2:46
1
\$\begingroup\$

The Mythic Blood virtue (Ars Magica 5th Ed. Corebook) is a good virtue for your purpose, but is listed as an hermetic one (but it eludes me why is listed as hermetic, to have mythic blood, for example Dragon's blood i think it's completely non related to hermetic training).

Also there's other virtues that fits for a Flambeau wannabe like Elemental Magic and Elemental Fire but they are from Hedge Magic revised edition (page 15 and 18) and I don't have it, at least Elemental Magic was XP sinks in previous editions.

All the above if you are thinking a flame wielding flambeau, not a "Perdo All" flambeau...

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.