Similar to this question, I am curious about what tinker's tools can do, and how it interacts specifically with thieves' tools.
In Xanathar's Guide to Everything (p. 84), there is this image, of which I think of a tinker's tool:
However, in the description of tinker's tools on the same page, it says (emphasis not my own):
A set of tinker's tools is designed to enable you to repair many mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.
Components. Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.
[...]
Repair. You can restore 10 hit points to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects, you need access to an open flame hot enough to make the metal pliable.
The table below it lists sample DCs for activities the tinker's tools could be used to perform, including "Temporarily repair a disabled device", "Repair an item in half the time", and "Improvise a temporary item using scraps".
So with that, I am confused on two aspects:
Is the tinkerer someone who can make wind-up dragons? or someone who is a jack-of-all-trades on a small scale? (a smith and weaver who can only do minor repairs) Or both?
- If not, who would make the dragon in the picture?
How does this interact with the ability to disarm traps? Given that the tinkerer SHOULD be able to figure out how to repair things (and they can Investigate how something was broken), then shouldn't they be able to figure out how to disarm a trap?
- If so, do they also have mastery over thieves' tools, which are for disarming the traps?
I realize this might seem like a whole bunch of questions at once, but I think they are all closely connected, as they are all based on my not understanding why the definition of tinker's tools doesn't allow you to make the dragon.