A handful of explosives, as well as the rules on explosive charges, and some explosive munitions, reference the "Burst" trait, as if it where similar (but distinct from) the "Blast" trait. Does anyone know how this works?
-
\$\begingroup\$ Oh, sorry about that. I'm asking about the 2016 edition, I hadn't realized there was a 2007 version v.v \$\endgroup\$– BrylythFeb 1, 2020 at 20:45
-
\$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. \$\endgroup\$– V2BlastFeb 2, 2020 at 3:41
1 Answer
It is probably a mistake
On p. 75 of the core rulebook, "burst" is carefully defined as a fire mode for automatic weapons. On p. 127, the various explosives are defined in the table as having particular "blast" ratings, then the descriptive text on the same page switches to increasing the (non-existent) "burst" rating if the amount of explosive is doubled (or not for pocket nukes). I see no reasonable alternative to treating the p. 127 "burst" entries as meaning "blast" - bigger explosive charges will have an increased "blast" radius, but will not be firing short "bursts" of bullets.