I will have a dilemma as to where to up my levels and I would like some advice with this.
So far I have taken:
- 3 levels as a Druid (Circle of the Shepherd)
- 3 levels as a Rogue (Mastermind)
- 3 levels as a Cleric (Disciple of Life)
This build has great synergy in my purpose as the main "support-player" in combat to the party. My damage output is usually low (the odd Cantrip here and there) but my main function is to help the others e.g. keeping them alive, providing advantage using Master of Tactics, and being a damage buffer by using Warding Bond as a I have high AC and high HPs. It has been a lot of fun playing this build as I can contribute very effectively to fights.
The drawback so far is that I have not reached the levels where I would get either an Ability Score Increase or a Feat. The next time I go up in level I will get one. I am planning on taking most of my levels as a Druid from now on, but I wanted to know if there is any tactical advantage of taking +1 or +2 levels as a Rogue and Cleric instead of just leveling as a Druid only.
The way I see it, these are the 3 options I would consider:
Build 1: Druid 14, Rogue 3, Cleric 3
Build 2: Druid 12, Rogue 4, Cleric 4
Build 3: Druid 10, Rogue 5, Cleric 5
In you can answer this, please compare the Class benefits of the 3 builds and keep in mind my overall goals?
My overall goal is to be a good "support-player" to my party:
- to keep myself and the party alive
- to be the tank's buffer
- to be the damage-dealers' booster
In our campaign we can use published materials like the Player's Handbook, Xanathar's Guide to Everything and we are allowed the option of Feats instead of taking ability points.
My current stats are:
STR 8, DEX 19, CON 16, INT 8, WIS 18, CHA 12
[Though I originally asked to refer to the original three builds I mentioned, I am happy to receive answers with other combinations - so long as the answer still sticks to the principles of what my overall goals as a support-character in combat for my party.]