So, Dungeon Fantasy/DFRPG doesn't offer Share Energy. To any character. It's a Healing College spell, and those (barring Lend Energy and Recover Energy) are the exclusive domain of Clerics -- but it's not on the Cleric spell list in DF:1.
Share Energy can only share up to 5 FP, for a single second, at the cost to the caster of twice the amount actually used by the target -- it's useless for enchantment (which isn't available to PCs anyway, and Q&D was deleted for the DFRPG complete game release; even NPC's can't make a simple magic arrow in a day). It's specifically blocked for Ceremonial spells, where the energy is used gradually, or for Slow & Sure enchantment (same).
The only uses I can see for it in the DF environment are allowing two or more casters to work together for immediate casting of higher-cost spells -- large Area spells, for instance, especially the ones with a base cost of 3 or higher.
What am I missing? How would it break the game (specifically DFRPG) to let two characters (at least one a Cleric) cooperate to cast a high cost spell only one of them knows?