My players are planning to use Augury to decide whether to enter a dungeon, and I'm trying to decide what the outcome of the spell should be.
I can see that some extremes should be obvious: for example, if the dungeon contains four ancient dragons that will annihilate them, it's Woe. If the dungeon contains a pile of platinum and no dangers at all, it's Weal. But what if it's a 'typical' dungeon with monsters and traps but also treasure? Does that count as Weal, Woe, Weal and Woe, or neither? What if, again as is often the case, there is danger first before there's treasure? What if there's a tough puzzle that might cause them to quit after taking damage but before finding treasure?
If it makes a difference, which I think it might, I would like them to explore this dungeon, and I think they have the skills to survive it and find the treasure. I've seen people suggest that Augury is really a way for the PCs to communicate with the DM, and if that's the case, I would be tempted to say Weal, as code for 'yes, please do it'. But I don't want them to feel betrayed when they get (non-lethally) hurt.
As pointed out in comments, Augury only covers events in the next 30 minutes. I'd be interested in answers for both of the following situations:
1) This is a very short dungeon which can be cleared in less than thirty minutes; or
2) The players ask only about whether they should enter the first room of the dungeon - I think this exacerbates the problem because it's even less clear whether this will be good or bad.