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I am currently developing a campaign setting using the rules and lore for Mouse Guard. The setting will be similar but not in the same geographical location (Northern Michigan) that the original was written in. To that end I will be bringing in additional animals and developing their stats.

In MG individual creatures come with Nature scores that determine the difficulty of the encounter. Additionally creatures might also have "equipment" in the form of their physical features (beak, claws, tail) that might add modifiers to the die rolls. The variation in these could greatly impact the difficulty of the encounter for the party of Mice.

I'm looking for expertise in balancing new creatures when introducing them into a Mouse Guard campaign.

I'm looking for answers using the "Good Subjective" standard and experience on how specifically balancing was done.

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  • \$\begingroup\$ Are you specifically asking for one of the editions, or are they not different enough for that to matter (I'm not familiar with the systems, so I ask)? \$\endgroup\$ – Someone_Evil Feb 18 at 18:56
  • \$\begingroup\$ @Someone_Evil there are differences but not substantive, to my understanding, on how to balance new creatures. They did introduce some new creatures in the 2e and also some additional mechanics (mounted creatures) but not relevant to how to balance the wide range of creatures that could be included in a custom Mouse Guard setting. \$\endgroup\$ – VerasVitas Feb 18 at 19:31

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