The players in my campaign just hit third level and the Ranger is planning on taking the Beast Master path. She wanted a baby Owlbear as her companion, but of course there are 2 hurdles. There aren't official stats, and technically it's a Monstrosity, not a Beast. I'm okay w/ ignoring the second problem since it's a home game, and these stats I compared the Wolf, Boar and Panther and am hoping this is a reasonable approximation.
My understanding is that the Beast Master path is generally considered to be under powered, and I also wanted to emphasize some of the aspect of Owlbears (aggression and ferocity for example) to that end there are the two Reactions/Statuses the cub can be in. While Training it'll follow commands as normal and I suspect this might be a little strong at L3-4, but kind of to counter balance it, when it gets injured (Temper) it will temporarily forget training (with the Ranger having a chance to keep it under control) and it will stop behaving like a companion to murder whatever hurt it. I think this will still be generally helpful (it is trying to murder an enemy) but could be problematic if the enemy flees or tries to surrender.
So yeah, does this seem balanced? Is it too strong? Is there some issue w/ Temper I haven't thought of that will make it a problem?
Prettier formatting on Homebrewery
NOTE: I have included the proficiency bonus of 2 added to: AC, Attack & Damage rolls. It's not proficient in any skills or saves Maybe it should be?
Owlbear Cublet
Tiny monstrosity, unaligned
- Armor Class 15
- Hit Points 22 (2d10 + 2)
- Speed 25 ft.
STR 12 (+1) | DEX 16 (+3) | CON 13 (+1) | INT 3 (-4) | WIS 12 (+1) | CHA 4 (-3)
- Senses darkvision 60 ft., passive Perception 11
- Languages —
- Challenge 1/4 (50 XP)
Keen Sight and Smell: The cub has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 5 piercing damage.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 5 slashing damage.
Reactions
Training: When the cub sees its master make an attack, the cub makes one beak attack against the same target.
Temper: When reduced to 1/2 HP the cub is likely to forget it's training. It's master may make DC 13 Animal Handling check as a reaction to maintain control; otherwise it forgets Training and relentlessly attacks the last creature to injure it until one of them is dead. While in Temper it acts before it's master's turn and multi-attacks with both it's Claws and Beak. It suffers a -2 Rage penalty to hit.