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Say a spellcaster has previously cast haste on themselves and is currently concentrating on it. However, they see a situation unfolding that desperately requires them to concentrate on another spell (e.g. hypnotic pattern).

They move and take their action to start casting the new spell. However, concentration on a spell begins once you start casting it, which would immediately end haste, causing "a wave of lethargy" that makes the spellcaster unable to move or take actions until after their next turn.

The spellcaster has already finished moving, and has already chosen an action to take (casting a new concentration spell), and has actually started taking that action.

Does haste's lethargy effect interrupt the casting of the new spell, or does the new spell go off and then the caster becomes lethargic immediately afterwards?

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7 Answers 7

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The spell goes off

Unless it has a casting time longer than 1 (bonus) action

The caster has already “taken” the Cast a Spell action even if the action is not yet completed. They can’t “take” another one until after their next turn.

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    \$\begingroup\$ Is the following effectively your argument: haste prevents you from taking actions, but you've already taken an action, so haste has nothing to stop? \$\endgroup\$ Commented Feb 27, 2020 at 20:07
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    \$\begingroup\$ Do you have any rules reference to support this? The idea that "choosing an action for the turn" and "executing the chosen action" are separate things, and specifically that only the former is what the rules mean by "taking an action" is intuitive, but I'm not sure if it's actually correct. (Note that I typically think of actions in this way, so I totally understand this interpretation -- I just don't know if it's supported in the rules text). \$\endgroup\$
    – Marq
    Commented Feb 28, 2020 at 11:21
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    \$\begingroup\$ @Marq it's not choosing an action that causes haste to end, but rather casting the spell which ends it. You are already casting when lethargy sets in. \$\endgroup\$
    – Randomorph
    Commented Feb 28, 2020 at 14:34
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    \$\begingroup\$ But the other spell does not end when you finish casting a concentration spell it happens when you start casting it. that is why readying a spell as an action also ends concentration. Xanathar's even explicitly states this. "As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly." \$\endgroup\$
    – John
    Commented May 23, 2020 at 14:04
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    \$\begingroup\$ I think this should be updated to more fully reflect the stance. Particularly, I've seen similar questions (for instance, the idea of Ready Action movement preventing actions or not) for various systems that rule other than this and would like to see how it differs \$\endgroup\$ Commented May 23, 2020 at 19:07
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The spellcasting is disrupted

In general terms, you have started casting a spell, but then while you were doing that something happened that prevents you from casting the spell.

So the question is this: if you are in a condition that you could not do an action, can you (just) finish/complete it? It would make no sense to answer yes. Consider the following:

Lets say you start casting and are rudely interrupted by an arrow that was readied to "when the caster starts casting" and fall unconscious from the damage. It would be unreasonable to say that you then finish the spell. You have aquired a condition that would prevent you from taking the action, so it is now disrupted: started but not completed.

While moving is not an Action, we can also look at the way the Sentinel feat works. Your attack of opportunity is triggered by someone trying/starting to move away from you. If you hit, their speed becomes 0. Should they then continue to follow their stated course? Of course not, they stop without actually moving any. The whole point of the feat is that you can pin enemies down, and it does so by afflicting the creature with a condition between it starting to do something and finishing it.

If you acquire a status that prevents you from taking an action while taking it, you fail to complete it.

The answers to this question about the stunned condition are also in line with this interpretation. (Thanks to Medix2 for the link.)

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  • \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$ Commented Feb 28, 2020 at 20:31
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    \$\begingroup\$ Xanathar's spells this out explicitly, "As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly." (XGE 5) \$\endgroup\$
    – John
    Commented May 23, 2020 at 14:09
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The second spell is cast successfully and the caster suffers lethargy until the end of their next turn

The purpose of Haste's Lethargy is to balance its benefit with the offsetting risk of essentially losing a turn.

If the lethargy were to take effect before the new spell is cast, the caster would be deprived of not one but two turns, which is an outsize cost.

As Dale points out in his answer, it is the casting of the second spell that causes Haste to end. Haste can't prevent something from happening that is already happening.

Haste ends after the second spell is cast and it is only then that the lethargy sets in. This means that the caster's next turn is effectively lost as normal, though they benefit from the fact that they are able to concentrate on the new spell for the duration of the lethargy.

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    \$\begingroup\$ XGE has actually clarified the timing: "As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly." (XGE 5), and with that, I'd argue your second paragraph would make a better case for an answer in the opposite direction if you can back it up more. \$\endgroup\$
    – Randomorph
    Commented Feb 27, 2020 at 20:08
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    \$\begingroup\$ Also keep in mind, the lethargy will still cost you an entire turn. The wording of lethargy is that it lasts until the end of your next turn, making lethargy even worse when triggered on your current turn. \$\endgroup\$
    – Randomorph
    Commented Feb 27, 2020 at 20:09
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    \$\begingroup\$ @Rand The more I think about it, my answer originally hinged on the argument that ignoring the lethargy during the casting turn was overpowered and therefore couldn't be the intent. But the fact is that the caster would lose two turns, not one, and that is unbalanced in the other direction. I think it takes fewer mental gymnastics with this interpretation and so Dale's answer is correct. I'm changing mine to match. \$\endgroup\$
    – Rykara
    Commented Feb 27, 2020 at 20:55
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    \$\begingroup\$ So far, two answers to this question (including yours) have been edited to change the answer entirely, essentially replacing one answer with a totally different one. I think that in such cases, you should write a new answer (and potentially delete the existing one, if you think it's wrong) instead of editing the existing one to be something totally different. After all, the existing votes on the answer were for an answer that said something totally different; editing the answer to say something totally different means the votes no longer correspond to the answer. \$\endgroup\$
    – V2Blast
    Commented May 24, 2020 at 22:47
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You can cast the spell

Xanathar's Guide to Everything (p. 77) offers the following rule regarding simultaneous effects:

If two or more things happen at the same time on a character or monster's turn, the person at the game table – whether player or GM – who controls that creature decides the order in which those things happen.

The wave of lethargy occurs at the same time as you are casting the second spell. As such, since it is happening on your own turn, you can choose to have the second spell be cast first, and then have the lethargy take effect afterward.

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    \$\begingroup\$ @Medix2 I have changed my answer because I think that there is a simpler solution to the question that avoids the issue of when an action is actually taken \$\endgroup\$
    – user60913
    Commented May 24, 2020 at 3:24
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    \$\begingroup\$ So far, two answers to this question have been edited to change the answer entirely, essentially replacing one answer with a totally different one (you've done so twice with this answer). I think that in such cases, you should write a new answer (and potentially delete the existing one, if you think it's wrong) instead of editing the existing one to be something totally different. After all, the existing votes on the answer were for an answer that said something totally different; editing the answer to say something totally different means the votes no longer correspond to the answer. \$\endgroup\$
    – V2Blast
    Commented May 24, 2020 at 22:47
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It would interrupt the spellcasting.

The PHB (p. 203) and basic rules explain how concentration works:

[...] The following factors can break concentration:

  • Casting another spell that requires concentration. You lose concentration on a spell if you cast another spell that requires concentration. You can't concentrate on two spells at once.

The introduction to Xanathar's Guide to Everything (p. 5), under "Ten Rules to Remember", reiterates/clarifies this core rule on concentration (emphasis mine):

As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly.

Here's how it would go:

Start casting spell > Haste ends > Lethargy happens > Spell is interrupted

If the rulebook stated that the new spell is interrupted when the spell is cast (i.e. when the casting is finished), it would be possible to cast the spell before the lethargy occurred; but as it uses the words 'start' and 'instantly', it quite clearly indicates that it happens as the caster begins casting the spell. You immediately enter a state where you cannot take actions, and as you are still starting to take an action (it is instant, and I am not aware of a ruling indicating that the casting of spells occurs instantaneously), you are unable to take that action, and must drop the spell.

I don't see how RAW could be any clearer about this without directly addressing this particular interaction, something 5e avoids when at all possible.

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  • \$\begingroup\$ The Lethargy only stops you from taking actions. Do you have reason to believe it would stop an action that was already being taken? If so it would help support your answer. \$\endgroup\$
    – user60913
    Commented May 24, 2020 at 1:40
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    \$\begingroup\$ I edited my answer; I don't think it's possible to get a clearer answer about this particular action (from what I can see, it already is quite clear) without directly asking one of the makers of the game about it, which I do not believe has been done. \$\endgroup\$ Commented May 24, 2020 at 2:45
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    \$\begingroup\$ As for your specific concern, if you can't do something, you can't do it. I can't use magic under an Antimagic Field, even if it was cast as a reaction to a spell I was casting; I can't do it, and the fact that I already started doesn't mean anything. \$\endgroup\$ Commented May 24, 2020 at 2:53
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    \$\begingroup\$ The quote in your answer about concentration is from the intro of Xanathar's Guide to Everything (p. 5), not from the PHB. I've added in the relevant quote from the PHB/basic rules that it's referring to as well, and corrected the description of the XGtE quote. \$\endgroup\$
    – V2Blast
    Commented May 24, 2020 at 22:24
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Logically, the concentrator must be able to cast another concentration spell.

Otherwise, we're caught in a loop of cast → lethargy → didn't cast → no lethargy, etc.

If the same character were to move and take an action, then drop concentration, the lethargy doesn't undo actions they started/started. I'll even give a concrete example:

Let us use a sufficiently high level Eldritch Knight to caste Haste (and also have multiple attacks), with Haste already active. They move up to an enemy and take the Attack Action. Through some means, after the first attack, they drop concentration (let's say Hellish Rebuke and they fail their save). What happens to the Fighter's remaining available attacks? They're not taking an additional action, but simply finishing an action that was already begun.

What if you wanted to Ready a spell (any spell)? Would you begin to take the Ready action and prepare the spell, but the lethargy undoes your Ready and the next spell? Or perhaps, you CAN Ready spells, which would just bypass this entire problem.

There are too many logical loopholes, pit-falls, and catch-22s for the answer to be anything other than "you may finish casting after you start, even if it breaks concentration".

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    \$\begingroup\$ Your first non-bold line is not corect. You drop concentration when you start to cast another concentration spell, not when you finish it. The previous spell would drop even if eg. you are counterspelled. \$\endgroup\$
    – Szega
    Commented Feb 27, 2020 at 22:14
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    \$\begingroup\$ @Szega yes, but if the lethargy somehow retroactively removes the action that you started, then you never stopped concentrating, because you didn't have an action to use to cast the other spell, so you don't have lethargy, so...... etc \$\endgroup\$
    – goodguy5
    Commented Feb 27, 2020 at 23:28
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    \$\begingroup\$ Removing and disrupting are different things. \$\endgroup\$
    – Szega
    Commented Feb 27, 2020 at 23:34
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    \$\begingroup\$ "Start to cast" and "Spell is cast" are two different things, which resolves your loop. You should explain how they are, in fact, the same thing (problematic for counter-spelling) or how "start to cast" doesn't end concentration (but see that one comment above about XGE having explicit rule that it does). \$\endgroup\$ Commented Mar 2, 2020 at 5:56
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    \$\begingroup\$ Your logic is equal to "player casts a spell - enemy casts counterspell - player doesn't cast spell - counterspell could not have been cast - the player could have casted th spell after all - ...". You can well argue that "lethargy sets in only after the action that caused the concentration to drop", but your logical loop isn't an argument for that. \$\endgroup\$ Commented Mar 2, 2020 at 13:00
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The spell should be cast, with lethargy happening but not interrupting it.

The lethargy is explicitly defined as not allowing the player to move or take actions until after their next turn. Actions are explicitly defined in the PHB to the extent that we know an attack action and an attack are different things (e.g. Multiattack modifies the amount of attacks in a single attack action). So, in this example, a player takes the Casting a Spell action, which, as a result instantly breaks concentration on Haste and begins the Lethargy. The actual casting of the spell at this point is not an action, and therefore is not considered as the player taking an action and violating the rules of the lethargy. Therefore the spell is cast as normal.

In terms of Sentinel and Counterspell, those are all Reactions changing the situation in some way; Sentinel altering the movement speed of the character result in the movement being an invalid distance they can travel and Counterspell simply negating the effect of the spell.

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