My DM is usually very opposed to homebrew, and I can understand why, seeing as a lot of homebrews are ridiculous, but from a flavor and mechanics standpoint, this is exactly what I'm looking for. I've thought of combining classes for our game, but everything I've asked has either been ignored or shut down. I'm not trying to outshine other players or do everything, I just want to feel like Yojimbo.
I am currently a kensei monk working towards battlemaster, but I won't be online until 9.
The subclass in question is below (with most of the non-mechanical text abridged for brevity):
Way of the Unmastered Monk
Tread Down the Sword
Starting when you choose this this tradition at 3rd level, you gain proficiency with with two additional one-handed or versatile weapons of your choice, and can use these weapons as monk weapons with your Martial Arts class feature. In addition, when you successfully hit a creature with a monk weapon (but not an unarmed strike), you can spend 1 ki point to impose one of the following effects:
- It must succeed on a Strength saving throw or be disarmed
- It must succeed on a Constitution saving throw or receive disadvantage on ability checks and attack rolls for two rounds.
- It must succeed on a Charisma saving throw or be subject to the effects of hunter's mark spell for 5 rounds, on which you do not need to concentrate.
Waiting for the Initiative
At 6th level, you seize the Initiative from the enemy on a failed strike. When an enemy's attack misses, you can spend 1 ki point as a reaction to make an attack with a monk weapon. If you took the Dodge action this turn, you may instead use your reaction to make an attack with a monk weapon under these circumstances at no cost.
No Master, No Name
Beginning at 11th level, you can't be unwillingly recognized unless a creature uses its action to inspect your appearance in detail. The creature must succeed on an Intelligence (Investigation) check against your ki save DC. You can spend a ki point to increase the difficulty of this check by 5 as a reaction to this check.
In addition, you can't be the subject of divination spells and can't be perceived by magical sensors unless the caster has a piece of your body or a highly personal possession, such as a piece of well-worn jewelry or a childhood treasure. These items no longer modify your saving throw against these effects, but are instead necessary to cast the spell at all.
One Strike, One Kill
Starting at 17th level, when you successfully hit with a monk weapon during an Attack action, you may spend 3 ki points to deal an additional 5d10 damage. If this damage reduces the target to 0 hit points, you may make an extra attack this turn as part of your Attack action.