While the Condensed skill list seems to me to be (and its Core predecessor to have been) comprehensive enough to cover nearly all 'adventuring' activities with little to no alterations required, I have encountered a case for which I'm unsure which of the skills would be appropriate to use. That case in question involves the competence at playing card or similar games with a significant cerebral element, such as Bridge, Sabacc, Poker and the like (as opposed to games that are pure or nearly pure chance with no skill involved). And it's one that I expect to come up in a campaign for reasons of both PC personalities and campaign genre.
Ways of Creating an Advantage are pretty obvious - Empathy/Deceive for noticing/concealing tells, Burglary for cheating, Academics for leveraging the knowledge of the meta etc. But what about the main contest? What skill from the Default List makes the most sense to apply for actually being competent at the technical, practical side of playing the game (not the surrounding auxiliary topics used for Advantages), and what is the reasoning behind the choice?
Choices that I considered but am inclined see as off are: Will, because its bizarre provision of also covering intense cerebral effort seems to have been discontinued with the transition from Core to Condensed (one of the few unannounced major changes); Academics, because it seems very theoretical; Burglary, because that one's description implies it would cover an illicit approach to winning, not a fair one. But maybe my reasoning is flawed and one of the choices is more applicable than it seems to me. Or maybe I'm overlooking a different but more appropriate option.