I have a character who is an alchemist. His magical ability is nil other than related to the creation of potions. So far, so good.

On YS280, the rules state:

At the beginning of each session, you may declare what potions you have on hand to fill those slots, or otherwise leave them open. If you have an open slot and a successful Lore roll or a fate point to spend, you may later declare that you coincidentally have an appropriate potion. A given potion can only be used once, period, but it doesn’t face a surcharge for being usable by someone else.

The effect strength of a potion, like enchanted items, is equal to the wizard’s Lore.

So, he normally keeps slots open for potions that he might need- especially to pull out during combat. The question that has come up is, what is "a successful Lore roll"?

Since the potion is at a strength equal to his Lore, by the last sentence quoted above, I just went with he needs to roll above his Lore, i.e. a positive or even roll. But I was wondering what was really meant...


1 Answer 1


It means that if you want to leave the slots open, you can declare them later (which is a more convenient time) if you either:

  • Pay a fate point to make it true
  • Make a successful Lore test

Remember that unopposed rolls in Fate are always against a target number of 0 unless otherwise stated. Opting for the roll means risking failure, and on a success, the GM has the usual opportunity to alter the exact outcome by the degree of success relative to the ladder. For example, making a Mediocre roll to suddenly have a sleep potion on-hand (using an empty slot) might mean that it was made in a hurry and has interesting side effects, while a roll of Legendary might mean not only do you have the potion, but it's already in your hand as soon as you succeed.

Note that you neither have to roll nor pay a fate point for potions that are declared at the beginning of the session. It's only slots left empty for later that require a point or roll.

  • 3
    \$\begingroup\$ " Difficulty is set by the GM. Likely defaults to zero unless there's a good reason to set it harder. " -- Answer from Fred Hicks. and +1 \$\endgroup\$
    – aardvark
    Commented Sep 13, 2012 at 12:34

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