World of Darkness: Mirrors is certainly worth mentioning, as Nigralbus covered in their answer.
The God-Machine Chronicle Rules Update (see nwod-god-machine) presents an altered form of human Morality, now called Integrity. It uses a new concept called Breaking Points to largely do away with the "list of 10 sins" that you are trying to avoid. Integrity is one of the easier rules to transplant by itself, which is nice if you don't feel like adopting all the rules changes at once. (Perhaps best of all, you can download the update for free without needing to buy the GMC.)
Mage has yet to have published material updating its morality system. However, the lead Mage developer did post stop-gap rules on the forum and, more recently, an overview of Wisdom changes in upcoming work.
Mechanics aside, the thematic emphasis of Mage morality seems to be on willful decisions. In a departure from most of the other systems, MtAw p. 79 tells Storytellers to always warn mage players when a chosen action would call for a Wisdom roll and let players make a different choice if they want. The implication being that mages normally don't transgress Wisdom on accident, but rather on principle -- making a deliberate choice to ignore the full consequences of an action. Thus a sin against Wisdom is often called an act of hubris or blindness.