I am currently working on a PnP which is a mixture of Traveller, DnD and some of my own game mechanics. The attributes of PCs are pretty much the same as in DnD, and I also decided to have players roll their attributes during character creation. Now all of them have very low charisma, and two of my three players have strong warrior-type characters.
Problem is: The first game is set on a public space station. They're supposed to find a kidnapped woman without raising the kidnapper's suspicion. If only one of them has the necessary intelligence score to get anything done without fighting...I really don't want this to turn into a murderhobo adventure.
So, what do you people think I should do?
Since one of the two warrior PCs isn't finished, I thought about asking them to re-roll. But I don't want to force them to change their PC.
The other two PCs are pretty much finished, so I also don't want to force them to change anything about their characters.
Should I rather just simplify all charisma checks to make sure that they at least have a chance to get something done this way? Or should I stop working on any dialogues and intriguing character relationships and just plan out several fights that will lead them to completing their mission?
(Sorry if my grammar or choice of words might be off, English isn't my native language.)
EDIT: Charisma is basically the main modifier for pretty much all social skills. So if you want to haggle, you need high Charisma and Perception, but if you want to calm someone down, you just need high Charisma and so on. Without it social interactions are still possible, it's just very hard to convince someone of doing something for you.