Me and the boys played D&D, Lost Mine of Phandelver, but only got to level 4.
What are the pros and cons of either making them fight some more monsters, or just go to the next campaign and make them level 5?
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Sign up to join this communityMe and the boys played D&D, Lost Mine of Phandelver, but only got to level 4.
What are the pros and cons of either making them fight some more monsters, or just go to the next campaign and make them level 5?
The question you want to ask yourself is: which sounds like more fun to you?
You get to try your hand at creating encounters. That's good, practical DM experience to gain. I ran various older editions, and until I DM'd in this edition I could not get a feel for encounter difficulty / creation).
No spoilers (in case the players are checking out the books behind your back) since not even you know what the monsters will be yet! 8^)
You have to put in a bit more work as DM.
You may make a mis-estimate of the encounter difficulty. (But you can adapt on the fly, and this may not impact the fun)
Less work for you.
The players get immersed in the next adventure sooner.
As the boys are new players, skipping levels may make it harder for them to understand their mechanics.
This can either result in a "sink or swim" kind of challenge, and they might surprise you with how well they do, or, you may need to adjust the encounters down as they are intended for level 5 characters. There is a substantial power change for the PC's when going up from level 4 to level 5.
Spell casters (wizards, druids, bards, clerics, warlocks, sorcerers) have access to third level spells which are a notable power boost.
Martial characters (Fighters, Barbarians, Rangers, Monks, Paladins) get two attacks per turn.