Foreword
I think that @HeyICanChan's response is a perfectly reasonable RAI interpretation of permanency, and I would have no complaint about a GM using it in a game in which I played. However, I think that, RAW, the spell functions a little differently...
Text of the Spell
The permanency spell reads as follows. I've highlighted the sections that are particularly important to my understanding of how it works:
School universal; Level sorcerer/wizard 5; Domain [subdomain] Magic
[rites] 5
CASTING
Casting Time 2 rounds
Components V, S, M (see tables below)
EFFECT
Range see text
Target see text
Duration permanent; see text
Saving Throw none; Spell Resistance no
DESCRIPTION
This spell makes the duration of certain other spells permanent. You
first cast the desired spell and then follow it with the permanency
spell.
Depending on the spell, you must be of a minimum caster level and must
expend a specific gp value of diamond dust as a material component.
You can make the following spells permanent in regard to yourself. You
cannot cast these spells on other creatures. This application of
permanency can be dispelled only by a caster of higher level than you
were when you cast the spell.
...
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate):
...
Additionally, the following spells can be cast upon objects or areas only and rendered permanent:
...
Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.
From the text, it seems clear that permanency is intended to work differently depending on whether it's cast on one of the personal-only spells or on one of the other spells. We need to consider both cases.
Personal-Only
What The Rules Say
The phrasing of "This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell" seems to indicate that it's the permanency spell being dispelled here. That's consistent with the spell's duration being "permanent" instead of "instantaneous":
Instantaneous: The spell energy comes and goes the instant the spell is cast, though
the consequences might be long-lasting.
Permanent: The energy remains as long as the effect does. This means the spell is
vulnerable to dispel magic.
Permanency has a duration of "permanent", which indicates that the spell's magic continues working indefinitely. This is similar to spells like baleful polymorph, which doesn't wear off on its own but can be dispelled. If the subject of baleful polymorph walks into an anti-magic field, they revert to their normal shape while they're inside.
On the other hand, a spell like feeblemind has a duration of "instantaneous" - it does its damage and then the spell dissipates. The effects of feeblemind can only be removed by specific spells like heal and limited wish. Dispel magic has no effect because nothing stays around to dispel, and a feebleminded person who walks into an anti-magic field is still feebleminded while inside.
This all suggests that if you scan a person with permanent see invisibility, you see two magical auras - one for see invisibility and one for permanency. This, in turn, suggests that since dispel magic removes a single spell, it can potentially remove either see invisibility or permanency.
What Does Dispelling Permanency Mean?
The spell doesn't explain what dispelling permanency means, but two reasonable interpretations are:
- When permanency is cast, the target spell's normal duration is paused. When permanency is dispelled, the target spell continues for whatever is left of its normal duration.
- Time under permanency counts against the spell's duration normally, just like when a spell is suppressed by anti-magic field. Usually, the target spell will already have exceeded its duration and will end immediately.
Dispelling the Target Spell
What if the spell targeted with permanency is dispelled? Again, the text doesn't specify, but I can think of two possible interpretations:
- With its target gone, the permanency spell vanishes. This is how I would usually rule it.
- The permanency spell no longer has any effect, but it still exists and could support another casting of the same spell (since the cost of permanency varies by spell, it wouldn't support the casting of any spell that can be made permanent). This would allow the caster to restore the permanency of the spell without spending the cost again. I might use this interpretation in a low-money game to avoid screwing a PC, or when an evil wizard escapes and comes back for revenge.