I wanted to begin playing with a system-light D&D, and I prefer ascending AC, so I'm looking at picking up Adventurer Conqueror King. Exactly how does Adventurer Conqueror King differ from similar games like B/X D&D, Labyrinth Lord, and Pathfinder?

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    \$\begingroup\$ Since the answers ignored the recommendation part and stuck to answering just the “how's this different?” part, I've just removed the part asking for a recommendation to bring this back on-topic. \$\endgroup\$ Jan 13, 2017 at 20:02

2 Answers 2


It's design is basically an expansion of B/X D&D.

It still has race as class but expands the number of racial classes into a section labeled Demi-Human Classes for example there is a Dwarven Vaultguard and a Dwarven CraftPriest.

It adds proficiencies which are skill and abilities mostly non-combat oriented. They represent something that the character is better at than a non-proficient person.

The heart of ACKS is the campaign section where the author add several subsystems that allow the character to impact the setting beyond the usual adventuring locales. These include

  • Magic Research
  • Ritual Spells
  • Constructs
  • Crossbreeds
  • Necromancy
  • Divine Power
  • Strongholds and Domains
  • Sanctums and Dungeons*
  • Mercantile Ventures

The treasure type system has been tweaked to work with the various assumptions on wealth and income outlined in the above subsystems.

  • \$\begingroup\$ Thank you very much for your answer. If i decided to separate race from class (using B/X Compendium or LL AEC), how difficult would you gauge it? \$\endgroup\$
    – Wodan
    Sep 19, 2012 at 22:03

ACKS is closely derived from B/X by way of Labyrinth Lord. Ascending AC is one of its differences as explained here. The esteemed Mr. Conley does a good job of describing the other things ACKS is designed to do "out of the box", although I think the rules for running a thieves' guild and sending out your underlings to do hijinks are also worthy of mention.

You could separate race from class in Adventurer Conqueror King most easily by allowing any race to become any class. You might then want to define racial bonuses separately - right now they're baked into ACKS' non-human racial classes. (You could also leave racial effects as part of the setting instead of the rules; as it stands, humans don't get bonuses but are much more likely to enjoy positions of power in society.)

It'd be straightforward to adapt racial bonuses from any other D&D-lineage system. If you wanted to get more into it, the ACKS Player's Companion has a class design system that lets you create custom classes balanced for factors like racial bonuses, with a couple of examples of new race/class combos. The assumption is still race-as-class, but you could just as well use the system to design class features and racial bonuses separate of one another.

  • \$\begingroup\$ bought the .pdf :D ___when is the Player's Companion due out? \$\endgroup\$
    – Wodan
    Sep 20, 2012 at 12:22
  • \$\begingroup\$ Real soon now! If you pre-order it through Game Salute you can get a download link for a PDF that isn't indexed and formatted for screens rather than book-binding; I hope it won't take much more than a week or two to make this into a final PDF version. Hardcover will be about two months after that, but if you email me at [email protected] I'll slip you the Word file so you can get started right away. \$\endgroup\$ Sep 21, 2012 at 0:57

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