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I'm about to start a D&D 3.5 campaign with a generous DM. PCs will start somewhere between levels 5 and 8—the DM hasn't said exactly—with 100,000 gp. I've been working on a build that's like Sun Wukong—the Monkey King—at early levels and Pain from Naruto—with all that almighty push stuff—at late levels. My goal is a "gravity monkey" with a mantra of "Strength lies in the sky and in the earth and in the the forces that bind them."

The DM approved of my plan to use the homebrew race wukong.

I'm planning on 2 levels of monk unless a better option presents itself then levels of druid then ending up at level 20 having 6–10 levels of the homebrew prestige class mage of the unseen force that the DM has also approved.

I want my PC to be a monkey who hits hard and often, controls the battlefield with earth and air spells, flies at will, summons elementals, and—ultimately—changes gravity on the battlefield. I'd also like the character to be an expert with the quarterstaff.

  • Is there a better arrangement of classes that suits my concept than what I've outlined above?
  • What druid and monk alternative class features fit this concept? To be clear, although I know the druid's wild shape ability is awesome, I don't plan to use it because I'd rather my PC just be strong naturally.
  • Is there a way to make a druid even more focused on casting earth and air spells?
  • I want an awesome quarterstaff, but I'm a bit confused. Can a quarterstaff also be a magic staff? Can a druid even use a magic staff? Is there an air-themed or earth-themed magic staff that would suit my concept?
  • I don't imagine the character using many magic items, but I don't know where to begin. What magic items mesh well with my concept? -I'm only committed to two feats: I plan to take the feat Rashemi Elemental Summoning (Unapproachable East 45) and the DM-approved homebrew feat Magically Aloft. What other feats fit this earth-air-quarterstaff concept?

I don't really want to use more homebrew material as I'm already using quite a bit, but homebrew material is okay if it really fits. Also, I live in China, so anything Eastern flavored is preferred.

By the way, I'm not looking to make an overpowered character. I just want something fun that's still effective in combat. In case it matters, I think the campaign will center on locating a deck of many things. (The DM has a copy that he's been wanting to use.)

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    \$\begingroup\$ There's so much to unpack here that I suspect you'll be told by more than just me to break this up into separate questions. First, though, is this: Are you using online homebrew stuff? If so, can this question link to those homebrew items? Also, as an aside, if your PC is "a monkey who hits hard and often, has battlefield control through earth and air spells, and can anytime fly around and summon elementals to supplement that control and then can start changing the gravity of the battlefield," then what do you expect the rest of the party to do? :-) \$\endgroup\$ – Hey I Can Chan May 9 at 21:51
  • \$\begingroup\$ Yeah. I thought about asking the questions separately, but imagined I would be given responses that answered the question without fitting the build. I was unsure if that would be better or if going very specific and detailed would be better to find fewer but more fitting answers. Also, I imagine my character as a hard hitter, battlefield control... I will be quite weak in social situations, stealth, buffing, healing, planar situations, fighting against casters, fighting anything with spell resistance... I mean the list goes on... This character is more a specialist than a generalist IMO. \$\endgroup\$ – Andy May 9 at 22:02
  • \$\begingroup\$ I forgot to mention. As is, I will pump strength and wisdom, dump intelligence and charisma. \$\endgroup\$ – Andy May 9 at 22:05
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    \$\begingroup\$ How about just starting with a simple optimization question that, after laying out the campaign ground rules and what linking to the homebrew, asks, "What character and equipment choices should I make a druid even more focused on earth and air magic?* or something. To really help, though, the site needs the DM's build guidelines as detailed in that meta answer. It's not enough to tell the site what you want; the site also needs to know how much you have to spend. \$\endgroup\$ – Hey I Can Chan May 9 at 22:09
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    \$\begingroup\$ It's totally cool. Specific is preferred! But imagine how long answers would have to be adequately address all three of the issues you raise. Also, what if an answer addresses 2 of the 3 issues really well but 1 terribly? How can people vote on such an answer so as to give you an idea of which one they think is best? And how will you know which parts are best? (I've found that when posing a question it's often wise to consider what kind of an answer I want, and how I would answer it were it posed to me.) \$\endgroup\$ – Hey I Can Chan May 9 at 22:19

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