I'm about to start a D&D 3.5 campaign with a generous DM. PCs will start somewhere between levels 5 and 8—the DM hasn't said exactly—with 100,000 gp. I've been working on a build that's like Sun Wukong—the Monkey King—at early levels and Pain from Naruto—with all that almighty push stuff—at late levels. My goal is a "gravity monkey" with a mantra of "Strength lies in the sky and in the earth and in the the forces that bind them."
The DM approved of my plan to use the homebrew race wukong.
I'm planning on 2 levels of monk unless a better option presents itself then levels of druid then ending up at level 20 having 6–10 levels of the homebrew prestige class mage of the unseen force that the DM has also approved.
I want my PC to be a monkey who hits hard and often, controls the battlefield with earth and air spells, flies at will, summons elementals, and—ultimately—changes gravity on the battlefield. I'd also like the character to be an expert with the quarterstaff.
- Is there a better arrangement of classes that suits my concept than what I've outlined above?
- What druid and monk alternative class features fit this concept? To be clear, although I know the druid's wild shape ability is awesome, I don't plan to use it because I'd rather my PC just be strong naturally.
- Is there a way to make a druid even more focused on casting earth and air spells?
- I want an awesome quarterstaff, but I'm a bit confused. Can a quarterstaff also be a magic staff? Can a druid even use a magic staff? Is there an air-themed or earth-themed magic staff that would suit my concept?
- I don't imagine the character using many magic items, but I don't know where to begin. What magic items mesh well with my concept? -I'm only committed to two feats: I plan to take the feat Rashemi Elemental Summoning (Unapproachable East 45) and the DM-approved homebrew feat Magically Aloft. What other feats fit this earth-air-quarterstaff concept?
I don't really want to use more homebrew material as I'm already using quite a bit, but homebrew material is okay if it really fits. Also, I live in China, so anything Eastern flavored is preferred.
By the way, I'm not looking to make an overpowered character. I just want something fun that's still effective in combat. In case it matters, I think the campaign will center on locating a deck of many things. (The DM has a copy that he's been wanting to use.)