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In the Player's Handbook it says in the ability score improvement you can't go above 20. I know there is magical items that can make a certain score go 21.

Also some monsters ability scores are at 30. But how do you yourself get an ability score of 30?

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2 Answers 2

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Warning: DMG Spoilers Ahead. You have been warned.

It's difficult. I have one method, laid out below, but barring spells like Polymorph or other temporary attribute-boosting abilities, the most you'll get in a "normal" (read: 20th level) game is 24. There are magic items which can give you very high attributes (the legendary Belt of Storm Giant Strength, for example, will set your Strength to 29).

Here's one method of gaining 30 Constitution without resorting to temporary or shape-altering magical powers. There may be alternate, more efficient ways to do this.

Step 1: Be an elf (or a very young dwarf). You're going to need literal hundreds of years to pull this off, so this is important.

Step 2: Be a barbarian. This will shave 200 years off the time required.

Step 3: Reach 20th level. Along the way you need to get your Con score up to 20 with ASI; once you hit 20th level, you get another 4 points of Con. At this point, you should have a Con of 24. Note that this part (and the Barbarian part) can be ignored if you draw Star from a Deck of Many Things twice, though you still need to get your base score up to 20 through ASI before drawing Stars.

Step 4: Read a Manual of Gainful Exercise. This gives you 2 more points of Con, and raises your limit by an additional 2. You're now up to 26. Getting close! There are Manuals for every attribute, though some have different names; so if you want to do this for Strength through the same method, or some other attribute through the Star method, that also works.

Step 5: Wait 100 years, and read it again. This is where the "being an Elf or Dwarf" thing comes into play, as very few races can afford to sit on their arse for a century. The Manuals all include this line: "[After reading,] The manual then loses its magic, but regains it in a century." So, you wait for a century and read the manual again, bringing you to 28 Con. Rinse and repeat!

Congratulations! You now have a Con score of 30. It only took you 200 years.

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  • \$\begingroup\$ that was useful \$\endgroup\$ Commented May 14, 2020 at 13:51
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    \$\begingroup\$ Not sure if its worth it to bring up in the answer, but I feel like it is just my duty to mention this whenever long time scales are involved. If you can get a friendly sphinx to help you out, you could use the Sphinx's Lair Action ten times to move forward in time a century and read the book. Do this twice and then go back to your normal time. As long as you hide the book well so it isn't disturbed in those centuries, you can get this done much faster. \$\endgroup\$ Commented May 14, 2020 at 13:56
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    \$\begingroup\$ @DavidCoffron that's what the spell sequester is for! (Hiding things or creatures away safe from detection for an abnormally long amount of time) \$\endgroup\$
    – illustro
    Commented May 14, 2020 at 14:17
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    \$\begingroup\$ A side note on the "Star" card: Each Star draw increases your attribute and attribute maximum by 2 points, to a maximum of 24. So, simply stacking a DoMT cannot get you to 30 by itself. (I was mistaken on my first read, and included it as a possible alternate to reading manuals. After rereading the DMG entry, I edited that bit out of my answer.) \$\endgroup\$
    – Izzy
    Commented May 14, 2020 at 14:56
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    \$\begingroup\$ Of course, this could go much faster by acquiring more than one copy of such a book. \$\endgroup\$ Commented May 14, 2020 at 16:01
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While Izzy's answer is good, I would like to propose another method of obtaining ability scores of up to 30 WITHOUT waiting hundreds of years and reading a book. In the DMG,at the end of the section about Epic Boons, there's the following box:

ALTERNATIVES TO EPIC BOONS

You might decide to grant one of the following rewards to a 20th-level character, instead of awarding an epic boon. These two options can be awarded to a character more than once.

Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each. The ability score can now be increased above 20, up to a maximum of 30.

New Feat. The character gains a new feat chosen by the player, but subject to your approval.

I would point out the part where it says The ability score can now be increased above 20, up to a maximum of 30. Sooo all you have to do is reach level 20 (which shouldn't take several hundred years). Earlier in the chapter it says (emphasis mine):

Epic boons can also be used as a form of advancement, a way to provide greater power to characters who have no more levels to gain. With this approach, consider awarding one epic boon to each character for every 30,000 XP he or she earns above 355,000 XP.

So given enough time you could theoretically get every score to 30 and without ever touching a book! For bonus points, spend the 200 years with the books getting your scores above 30!

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