The minotaur playable race has the Hammering Horns trait, which says (Guildmasters' Guide to Ravnica, p. 19):
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
I am thinking that this is similar to the Shield Master feat (Player's Handbook, p. 170), the first benefit of which says:
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
I am fairly certain Jeremy Crawford has ruled that you can knock prone after an attack, which I am fine with. Would this same ruling apply to Hammering Horns?
The rules in the PHB/basic rules on shoving a creature state:
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics).
It seems to be that Hammering Horns references these rules and just adds specifics to note that the target makes a saving throw instead, the push option pushes it 10 feet, and it uses a bonus action instead of one attack in the Attack action. All the rest still would apply, including the option to shove prone instead of pushing the target.
Can Hammering Horns knock the target prone? Or am I misinterpreting the rules?