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Similar to my recent question about moving between a spell's attacks I am curious about whether RAW you can use a bonus action between a spells attacks.

Unlike in the case of movement, bonus actions do not have a section specifying that they can occur in between parts of a particular type of action. The rules section on bonus actions reads (PHB, 189):

You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, [...]

The answer to this question is very relevant to Warlocks who might use Eldritch Blast against the target of their Hex but slay the target before every blast of Eldritch Blast has been used. The Warlock would then want to target a new creature with the remaining blasts (see this answer on changing targets during a spell) but first use their Bonus Action to move Hex to the new target.

If the particular bonus action is relevant to your answer, you can use the moving of Hex to a new target as the use-case - but I would also appreciate a general understanding of when, if ever, bonus actions can split up a spell's attack.


Related: Can you use a bonus action from Cunning Action in the middle of an Attack action?

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  • \$\begingroup\$ I was thinking of moving Hex to a new target as a bonus action. This is "triggered" by the former target being reduced to 0 hit points but the consensus is that Hex can be moved any time after that as long as concentration is kept. \$\endgroup\$
    – user60913
    May 19, 2020 at 8:10
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    \$\begingroup\$ I'm not disagreeing about bonus action timing in general, but I've always assumed (and played) that a higher-level Eldritch Blast is several blasts that happen at once, so there's nothing to put the bonus action in between - is that a misconception? \$\endgroup\$ May 19, 2020 at 10:15
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    \$\begingroup\$ @DM_with_secrets The questions Do multiple beams from Eldritch Blast happen simultaneously or not by RAW? and When are targets picked for spells with multiple “missiles”? look at that. \$\endgroup\$
    – user60913
    May 19, 2020 at 10:19
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    \$\begingroup\$ @Odo Thanks, that's really interesting! I'd never thought of it like that before. \$\endgroup\$ May 19, 2020 at 10:23

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Yes, you can use a bonus action at any time (including in the middle of an action) unless specified otherwise

As you quoted in the question itself, the rules on bonus actions state (emphasis mine):

You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

In essence, you can take a bonus action at any time on your turn if its timing is not specified. Unless your ability to take the bonus action is dependent on a particular action being completed, nothing prevents it from happening in the middle of the multiple attacks of a spell.

The hex spell, for instance, states:

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

Say you've cast hex on a target on a previous turn, and you're level 5, so your eldritch blast spell creates 2 beams. If you cast eldritch blast and your first beam reduces the target to 0 HP, you can use a bonus action to move your hex to another target before you make the attack for your second beam.


Rules designer Jeremy Crawford reiterated this fact in an unofficial tweet from May 2018 (after some people were confused by an earlier tweet meant to indicate that bonus actions dependent on the Attack action could not occur between the multiple attacks of that action):

[...] A bonus action that has no trigger—such as Cunning Action and the misty step spell—can take place whenever you want on your turn (PH, 189).

The clarification repeats what the rules indicate: bonus actions whose timing is not contingent on a specified action can be taken at any time, including in the middle of an action.

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    \$\begingroup\$ So in theory you could Misty Step between Rays of an eldritch blast...? \$\endgroup\$ May 19, 2020 at 16:17
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    \$\begingroup\$ @Pure Yup, especially helpful if you pushed somebody out of your line of sight \$\endgroup\$ May 19, 2020 at 16:24
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    \$\begingroup\$ I agree with this answer in general, nicely written. With the specific example of hex, wouldn't you have to wait until a turn subsequent to the enemy-drops-to-zero turn to move the hex? Due to the "use a bonus action on a subsequent turn" phrasing. \$\endgroup\$
    – Evan R
    May 19, 2020 at 19:29
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    \$\begingroup\$ @EvanR: No, it's just a turn subsequent to the initial casting of the spell (which is a bit redundant because you can't take two bonus actions on the same turn anyway). See my answer to this very related question about hunter's mark, which has the same wording: Can you move the Hunter's Mark spell on the same turn that the affected creature dies? \$\endgroup\$
    – V2Blast
    May 19, 2020 at 21:06
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    \$\begingroup\$ @V2Blast: this is not how you would normally interpret "subsequent turn" in English. "Subsequent turn" should be interpreted relative to the if-clause at the start of the sentence, not relative to the casting (described in the previous paragraph). \$\endgroup\$
    – pyrocrasty
    Apr 21 at 2:22
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You can take a bonus action at any time unless its timing is specified, in which case the bonus action has its own restrictions

You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified [...]

This explicitly details that bonus actions can be taken whenever you want on your turn, and there is no reason this would not include times such as in-between actions that involve multiple attacks.

If a bonus action has a specified timing then you must first satisfy that individual bonus action's timing requirements.

The only timing I can think of that would prevent a bonus action from being used mid-eldritch-blast would be "when you take the Cast a Spell action", but as far as I'm aware, no bonus action has this trigger; many have the trigger "when you cast a spell" but this is satisfied before the spell's effects (such as hit/miss and damage) are even resolved.

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