In designing a new compulsion spell am not sure whether to follow the cleric tree or the bard/wizard/sorceror tree in regard to spell levels and other rules/effects.
On the cleric side, we have command...
Level: Clr 1
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from (Approach, drop, fall, flee or halt)
...and greater command.
Level: Clr 5
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
On the bard/sorc/wiz side we have suggestion...
Level: Brd 2, Sor/Wiz 3
Components: V, M
Casting Time: 1 standard action
Range: Close
Target: One living creature
Duration: 1 hour/level or until completed
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
...and dominate person.
Level: Brd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 round
Range: Close
Target: One humanoid
Duration: One day/level
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
If the spell will be available for players, how does one decide to which type of caster it will go to? It appears to me that arcanists have the upper hand in enchantment... Why is the power of (insert deity here) not very compelling?