# How does an attacker's reach interact with the Mounted Combatant feat's ability to force an attack against the mount to target the rider instead?

The second benefit of the Mounted Combatant feat says (PHB, p. 168):

• You can force an attack targeted at your mount to target you instead.

I was playing a campaign, and my DM attacked the mount. Imagine this is the battlefield (seen from above); I was on the C, my mount is large (A), and the monster is M:

# # # # # # #
# # # A C # #
# # # A A # #
# # M # # # #
# # # # # # #


When I said "I deflect the attack to me," the DM said "But the foe does not reach you, which means you can't pull the attack to yourself." That got me thinking. I'm wanting to know how this works in this situation.

How does the attacker's reach interact with Mounted Combatant's ability to force an attack against the mount to target the rider instead?

# You are probably correct...

The second bullet point of the Mounted Combatant feat reads (PHB, p. 168):

You can force an attack targeted at your mount to target you instead.

This does not provide any qualifications such as "...if it can reach you." or "...if the attacker can see you," etc. The feat says you may redirect the attack, full stop.

Mechanically, this makes sense. Imagine a humanoid mounted on a dragon or something so large that the humanoid would never be within reach from a melee attack from any direction but directly above. Such a mount would mean the second bullet point of the Mounted Combatant feat would almost never be usable.

I think it's important to point out that the rider has the agency to redirect the attack. It is not a case like the spell sanctuary where the attacking creature has to save against some sort of an effect. Nor does it work like the Cavalier fighter's Unwavering Mark or the Ancestral Guardian barbarian's Ancestral Protectors features, where the attacker is incentivized (but not mandated) to choose a specific target.

The text doesn't provide any sort of narrative description to help describe how this feature manifests but what it seems to be attempting to simulate is the rider's ability to shift her position in the saddle to place a part of her body in the way of the incoming blow. I say "shift" because no movement is spent as a part of this feature.

# ...But the DM is allowed to be more correct

However, at the core of D&D 5th edition is what is colloquially called "Rule Zero", which grants the DM the power and responsibility to be the final arbiter at the table. It's found in the intro to the DMG (p. 4), under "The Dungeon Master":

The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game.

And also touched upon in the intro to the PHB (p. 6) and basic rules, under "How to Play":

1. The players describe what they want to do.
2. The DM narrates the results of the adventurers' actions.

I can imagine a situation where a person is riding a colossal mount. Something the size of a three-story building. The rule for the Mounted Combatant feat allows the rider to redirect an attack targeted at her mount to the rider instead. How could a rider three stories up possibly interpose her body against an attack being made down at the ground level?

The letter of the rule departs from reasonable imagination completely in this situation.

So the answer is best summed up as: the rider can redirect an attack to herself even if doing so would cause that attack to extend beyond its normal reach/range unless the DM decides that this is not feasible. In this case, what the DM says happens is what happens.

A bit of a frame challenge here... If your DM requires that square layout you drew, your DM is looking at positioning too rigidly.

From Creature Size

A creature's space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions. A typical Medium creature isn't 5 feet wide, for example, but it does control a space that wide. If a Medium hobgoblin stands in a 5‐foot-wide doorway, other creatures can't get through unless the hobgoblin lets them.

Creature's are not static in combat, they're constantly moving and shifting within their space. A horse is not ten feet long and ten feet wide; a creature's size is the space it controls, not how big it is. A horse represents a lot of mass moving around in that space. In a similar fashion, a giant constrictor snake's body shape is clearly not laid out to cover a 15'×15' square. When coiled up to allow for a solid base and striking potential, that 15' square becomes the space it controls, but it still doesn't cover the whole area.

So, if a large creature doesn't actually fill the whole space, it's doesn't make much sense that you have to declare the rider to be on a specific square of that space. A rider on horseback is pretty much in the physical center of the mount. Over the years, I've found the best, least complicated, fastest playing way to manage mounts (without sacrificing too much verisimilitude) is to consider the rider to be in any and all spaces the mount is.

• Especially true in a case like this, where the rider is deliberately maneuvering to get their body in front of the attack. – Mark Wells Jun 9 at 14:10