I am creating a new arcane tradition for the wizard in dnd 5e. This arcane tradition is focused on spells that summons Hands, like Mage Hand and Bigby's Hand. Since there are not many "hand" spells, I am designing new ones.
The idea about this spell is to create many hands like that of mage hands, flying around, and stopping some attacks by enemies. So, I am trying to do a good defensive spell. Being the idea that of a cloud of hands actively trying to stop attacks, I want the spell to have an area of effect. Moreover, since many spells that I am creating require concentration, I would like to have this one not requiring it.
The question is: Do you think the spell is balanced as it is? If it is not, could it be more appropriate as a 4th level spell?
This is a 3rd level spell that I designed.
Cloud of Mage Hands
- Casting Time: 1 action
- Range: 60 feet (30-foot radius)
- Components: V, S
- Duration: 1 minute
Choose a nonhostile creature that you can see within range. A cloud of mage hands appears around the target. The hands try to block attacks aimed at your allies. Each non-hostile creature in a range of 30 feet from your target (target included) gains +2 AC for the duration of the spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius of the cloud increases by 10 feet for each slot level above 3rd.
Here I talk about some comparisons with other spells:
Shield of fate: This is a level 1 spell that gives +2 to AC. It requires concentration and is cast as a bonus action. In order to bring it to third level we can use the spells Healing Word and Mass Healing Word. Mass Healing Word has the same effect of Healing Word but on up to six creatures in a 60 feet range. Therefore, Mass Shield of Fate would look similar to the spell I am proposing. With respect to this spell, the spell I'm proposing has
- Pro: no concentration
- Con: action vs bonus action, six creatures when casting vs moving area of effect. I am not sure that the loss of casting time as a bonus action and the (in my opinion) worse kind of multi-target make up for the loss of concentration requirement.
Haste: They are both of 3rd level and they both give +2 to AC. With respect to Haste, the spell I'm proposing has
- Pro: a large area of effect, no concentration, no malus when ending.
- Con: No double speed, no advantage on Dexterity saving throws, no additional action.
I think, but I'm not sure, that the additional effects of Haste counterbalance its concentration requirement with respect to the spell I'm proposing.