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I'm considering playing a blood hunter, Order of the Mutant (the updated version as of 2020).

Starting at 7th level, they can learn the Reconstruction Mutagen:

Prerequisite: 7th level

For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point, but no more than half of your hit points.

Part of the description of the Mutagencraft feature reads:

As a bonus action you can consume a single mutagen, and the effects and side effects last until you finish a short or long rest, unless otherwise specified.

Due to the 1-hour duration of Reconstruction, the effect would outlast the end of the short rest, effectively pushing the number of active mutagens to 3.

Much later, at level 18, this becomes much more interesting due to the Exalted Mutation feature:

As a bonus action, you can choose one mutagen currently affecting you to flush from your system and end, then immediately have a mutagen you know the formula for take effect in its place.

This enables you to switch the 1-hour duration mutagen to a long-term one, at this point effectively enabling you to be under the effect of up to 5 long-term mutagens at a time.

The description of a short rest specifies the activities one might take during that rest:

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

Consuming a mutagen in my mind would count as drinking or eating something.

As an extra bit of info, the Mutagen would lose its potency only after the end of the short rest, according to the Mutagencraft feature description:

They are also unstable by nature, losing their potency over time and becoming inert if not used before you finish your next short or long rest.

Am I missing something here? Is it possible for an Order of the Mutant blood hunter to consume a Mutagen towards the end of a short rest?

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Consuming a mutagen is basically the same as eating or drinking. You can absolutely do it during a rest.

As you noted, if you use consume Reconstruction within 1 hour of the end of your short rest, its duration will continue after the rest finishes. The same effect occurs with Catnap or Metabolic Control.

Note that Blood Hunter isn't a WotC class, so it is not as well balanced or playtested as the classes many DMs are used to. While I don't think this is broken, it is something to be aware of.

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Yes, you can consume mutagens during a rest.

I think the real question here is whether the mutagen you consumed would go away at the end of your rest. The relevant rules text says:

the effects and side effects last until you finish a short or long rest, unless otherwise specified.

It sounds like your argument is: "this mutagen says that it lasts one hour, and that overrides the rules text that says its effects end when you finish a rest."

I think most DMs would reject that argument. Reading the rules for this subclass, it looks to me like the intent of the class is that you can never have more mutagens active than you can prepare, and that all old mutagens should end when you finish a rest and prepare new mutagens. I think most DMs would notice that you're trying to exploit a loophole, and would issue a ruling to forbid it.

If someone tried this in my game, I'd tell them that all old mutagens always end when you finish a rest, even if they're the "one-hour" mutagens and still technically have time on them.

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    \$\begingroup\$ It's not 'overriding' the rules text. It's "otherwise specified". Your argument would be better if you conceded that the OPs interpretation is required by the RAW but used the design of the subclass to make it clear it's not RAI and, moreover, not parsimonious or balanced. \$\endgroup\$ Jul 27, 2020 at 4:06

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