The description for a long rest states:

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

Which of the following interpretations is correct in regards to what is considered strenuous activity?


  • at least 1 hour of walking
  • at least 1 hour of fighting
  • at least 1 hour of casting spells


  • at least 1 hour of walking
  • fighting
  • casting a spell

Personally, I think option b) is correct, because option a) allows for silly shenanigans. For example, assuming a combat encounter lasts 10 rounds - that is, 1 minute in game time - then it would be possible to have 59 encounters and still benefit from the long rest.

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    \$\begingroup\$ Does this answer your question? Our DM keeps interrupting our long rests \$\endgroup\$ – RevenantBacon Jul 31 at 20:56
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    \$\begingroup\$ I have closed it as a duplicate because it seems like it is. Although worded very differently, that question includes the question "does 1 minute of fighting interrupt your long rest?" - If there is something that is still unclear after you have read that question and answers, feel free to edit this one to clarify why/how it is different and/or what didn't you understand. \$\endgroup\$ – HellSaint Jul 31 at 20:59
  • \$\begingroup\$ Actually this one is a better link to: rpg.stackexchange.com/q/42123/43856 \$\endgroup\$ – HellSaint Jul 31 at 21:01

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