Essentially I'm thinking of games which have an amount of difficulty/complexity (on every axis) that might be manageable for more casual players, but which still have some of the elements of bigger RPGs.
- rules/systems: something that can get everyone into the game without a ton of setup or consultations of a player's handbook, but still enough going on (e.g. a few stats and some dice-rolling) that it's not purely an open-ended storytelling game. It's totally fine if the game/GM abstract some things; no need for every last action to be carefully managed.
- environment/story: enough background/goal and guidance on PC creation to provide some framework and direction, but not a totally on-the-rails win-or-lose story with fixed characters - room for some creativity is still good!
- length: oneshot or at most a few sessions.
I know I've seen "onepage" RPGs, but I'm not really trying to be that restrictive. Is there a common name for this rough category of RPG, or one or more similar categories?
(Yes, I'm asking because I'm looking for games, but I'm definitely not looking for recommendations here, just some help with vocabulary so I can go look for myself.)