I have bought my first DnD adventure, Dragon of Icespire Peak, mainly because I wanted a good opening adventure to introduce some new players to the game.
However the module uses milestone leveling with clear advice to increase to level 1 after quest 1 and then increase based on the successful completion of quests thereafter.
I am planning on this to be an opening intro to a wider campaign I have planned and have tweaked the setting accordingly however I generally run my campaigns based on experience points, largely because I run a very open world players can do anything including ignore the main story, type of campaign. I don’t have anything largely against the way players will level through the adventure but I don’t want them to get to level 5/6 and then suddenly start handing out XP as we move into my own material.
Are there any clear rules to converting the milestone based adventures into XP style games? I can easily work our roughly how much XP the various monsters will return and then work out what completing the quests/role playing bonus should give to allow the players to advance at roughly the same pace but are there any official suggestions as to how to do this?
Just to add some clarity, I will be running for 6 players, and these are mainly new players so I want to be able to use XP to reward role playing and good gamesmanship as well as just completing the quests and killing stuff.
As suggested by a comment the way I hand out XP is very much based on rewarding roleplay and good gameplay as opposed to just monster killing. If a group of potential enemies would give 350XP if killed but the party resolve or avoid the encounter in a different way to combat the odds are I will reward with the same amount of XP. I also give a large % of XP for how the players roleplay social encounters, or come up with clever ways to deal with a situation.
Milestones take away this ability to reward player behavior throughout the quests instead simply rewarding at quest end.