I know the Steel Defender uses your initiative and goes immediately after you. What I'm not sure about is what is can actually do on its turn.
Does a Steel Defender get a full turn?
- Action
- Free object interaction
- Bonus action
- Movement
I know it has the statblock that tells you what actions it can take, but it does not say anything about having or not having a bonus action and what it can do with that. It also does not specify interactions.
Example 1
The Steel Defender uses a bonus action to activate boots of speed and now has the ability to move 80 feet around the battlefield, potentially causing enemies to use up their reactions to make opportunity attacks and positioning itself at a choke point. It then takes the Dodge Action.
Now we have a Speedy Gonzales that can get up next to people and provide cover, Help, or be a damage sponge before zipping over the the other side to block a charging enemy that appeared from around that corner you never checked.
Example 2
With a party member about to die, the Steel Defender pulls a potion of healing out of a bag (item interaction) and Dashes (action) to a party member. The party member, on their turn, takes the potion and drinks it.
It basically functions as a mobile vending machine that can run in hand out potions and use its reaction to impose disadvantage.
Are both, either, or neither of these examples possible within the rules? What is the action economy available to the Steel Defender?