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There is a character in the Theros Beyond Death MTG cards who appears to have gained Piety from two deities at once, Eutropia, the twice favoured.

Her flavour text reads:

Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.

Is it possible to replicate this using the piety rules?

The closest the rules text seems to get on this is:

If events in your character’s adventuring career warrant doing so, you can abandon the service of one god and turn to a different one. Once you abandon a god’s service, you can rarely go back without performing some act of contrition.

Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment.

When you change gods, you lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.

But it doesn't cover having the favour of multiple gods at once.

The Renown system (which is similar to Piety, according to Is the Piety system restricted to only the deities of Theros?) from the DMG says:

A character gains gains piety for honoring his or her gods, fulfilling their commands, and respecting their taboos. A character loses piety for working against those gods, dishonoring them, defiling their temples, and foiling their aims. (emphasis mine)

The question: is it possible to work for multiple gods without working against either of them at the same time?

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It's up to the DM, but the system is written assuming a single god, with one exception.

After reading the character creation section and the piety section, it seems abundantly clear that the rules are assuming you only follow a single god, but it is never explicitly stated. I can offer a few examples, though there are more.

From the Character Creation section.

On ideals:

Many characters’ ideals come directly from their service to a god. Each god’s description in chapter 2 includes a table you can use to determine your hero’s ideal if your character serves that god, instead of (or in addition to) an ideal derived from your background.

On supernatural gifts:

A character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve?

From the God of Theros section.

On the difference between heroes and mere mortals:

It’s far more common for a hero to be devoted to an individual god than it is for an ordinary mortal.

On starting out:

When you choose a god to worship as a beginning character, your piety score related to that god is 1. Your piety score increases by 1 when you do something to advance the god’s interests or behave in accordance with the god’s ideals.

On piety score:

As a general rule, you can expect to increase your piety by 1 during most sessions of play, assuming that you are following your god’s tenets.

Notably, piety score is always referred to singularly.

The guidance given for gods working together assumes each champion follows one god.

In the section on building Theros adventures, Champions and Quests, the book gives some world-building guidance on how to integrate a party into the world and relate them to the diverse pantheon of Theros:

Serving Two or More Masters
Often, each of the characters in an adventuring party is the champion of a different god—or no god at all. What brings the characters together? How do you motivate the whole party? Consider these options:

Divine Coalition. The characters represent a coalition of gods who have joined forces against a common foe (or cabal of enemies). For example, you might build a campaign around the idea that Erebos, Mogis, and Pharika are conspiring to unleash slaughter and plague on the mortal realm. Perhaps heroic champions of Ephara, Heliod, Karametra, Nylea, and other gods unite to protect the world from this threat.

Friendly Cooperation. If Thassa’s champion helps Heliod’s champion today, perhaps Heliod’s champion will help Thassa’s champion tomorrow. As long as the aims of gods aren’t in opposition, those gods take no issue with their champions helping each other.

This seems to indicate that when gods are working together or have somewhat aligned goals, their champions work together, rather than the gods going all in to share a single champion. Though, this idea has one exception, noted in the next section.

The Oracle may follow multiple gods.

From the description of the Oracle supernatural gift:

The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to the god’s service, if necessary.

With this gift, the rules explicitly mention following two gods, but this gift precludes the use of the traditional piety system:

If you choose the Oracle supernatural gift, you gain different rewards for your piety score, instead of the ones normally granted by your god.

The only section that explicitly mentions serving more than a single god has an entirely unique piety system associated with it.

Incidentally, the flavor text quoted in the question for Eutropia, the Twice Favored seems to describe the work of an oracle:

Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.

Thanks to user Ben Barden for pointing this out in the comments.

The message here is clear: the intent is that you only benefit from a single set of piety derived blessings at a time.

On the other hand, a DM may allow a player to play a character who follows two gods and has to juggle their responsibilities to each. The issue with this is that the divine blessings given by the piety system are quite good. A wise DM would consider the balance implications of permitting a character to double-dip, so to speak, into these blessings. Notably, the +50 piety blessings for every god is a +2 to an ability score and its max - equivalent to an epic boon. Allowing one player to double dip here is so significant a benefit, mechanically minded players will almost certainly find a way to shoehorn it into their back story.

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  • \$\begingroup\$ Specifically, that section says "When you change gods..." but of course in this case you don't want to change gods, just collect them. Which definitely runs counter to how gods traditionally want to be treated. \$\endgroup\$ – Grault Aug 25 '20 at 0:01
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    \$\begingroup\$ Incidental support for this: the quoted flavor text for Eutropia sounds pretty oracular as well. \$\endgroup\$ – Ben Barden Aug 26 '20 at 15:18

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