What's the DC on knowledge arcana/religion checks to know the mechanics of a higher level spell?
In my current campaign, the players try to find a scroll of true resurrection to revive a dead party member. They are a level 4 party, including a cleric and a druid.
At this moment, they do not have the scroll yet. So they can not cast read magic on it and understand the spell. They are trying to plan ahead and anticipate what they will need to do for the spell.
The druid was wondering, whether they would need the body of the diseased party member for the spell to work. I made her roll a Knowledge check on this, she rolled a nat. 1. As she was (in character) already convinced, that part of the body was necessary for this spell to work, I told her she now thinks they will need the whole body for the spell to work.
The cleric in the group, OT convinced of my shenanigans, now also did a Knowledge roll and got a 4 (yes including modifiers). After I stopped laughing, I told him, that he now backs up the druid in her understanding of the spell.
The true resurrection spell is in the clerics class spell list. So I was wondering, what should the DC be on a Knowledge religion/arcana/nature check be to know how this spell will work? I.e. what spell components are required, if any?
If a spell is not known, what is the DC Knowledge check to know about this spell
I would assume they are depending on the difference of current spell-caster level and required spell caster level of the spell.
I was willing to give my party the correct information if they had just hit a 5, the lowest DC rating I found in other Knowledge (geography) checks.
Now, I am gleefully preparing the moment, they find the decomposing body of their former party member. They don't know yet that it was given a traditional sky burial or dakhma, according to Orc traditions. laughs in evil DM