I'm GMing a 1st Edition Pathfinder campaign after a long hiatus from GMing and starting up NPCs has never been a strong suit of mine - typically I try an officially made, appropriate statblock for the personality and fighting style of the NPC I'm trying to make and use that.
However, for this campaign I'm making a custom NPC statblock for a very specific character related to one of my PCs backstories because I had a good idea and there was no pre-made block that existed that captured the essence of how I wanted this character to feel and fight.
The stats themselves weren't an issue, but when it came down to Gear I hit a major sticking point - I can either overspend in a category, or ludicrously underspend with no in between. I'm not sure if I'm missing something but let me give an example.
This character is a 9th level PC class, meaning that according to the table of NPC gear values, she has 3,500gp to spend on weapons. Okay, so I buy her a +1 magic weapon that's appropriate, which costs me 2,375 gp of my budget - 2,000 for +1, 300 for masterwork and 75 for the base cost of the weapon.
I'm now left with 1,125gp left - not enough for another +1 bonus, but FAR too much for anything other than loading her up with random stuff like masterwork throwing weapons - which don't make sense from a flavour perspective as this character is a barbarian-type who's going to spend 99% of the fight in a rage where ranged combat feels like an unreasonable amount of forethought when tactics while raging consist mainly of 'Charge' or 'Full Attack'.
Is there something I'm missing on what falls into the various categories?
I get this everywhere I look except for Limited Use items because potions/oils are relatively cheap.