I'm currently helping out as one of the DMs of a larger gaming group that will periodically see two or three players plus a DM go on a mission, usually handled in play-by-post format.
Right now, I have a group of three that's been having pacing problems from the start despite multiple strategies to address them:
- When we first started, all three players had differing activity levels, and the most active player was complaining about not being able to play because they were spending all their time waiting.
- I adopted a faster activity level myself in response, and the least active player started complaining about not being able to play because everything was happening while they were busy with real life.
- We called a post-mortem to discuss how to handle the pacing issues. One of the players suggested moving from play-by-post to a more traditional scheduled meeting, and another player actually shot this down complaining about not being able to play because making it an obligation took too much of the fun out of it.
Unless there's an organizational strategy I've missed besides play-by-post or scheduled meeting, I don't think I'm going to be able to run a game for these players, and while I expect the answer is going to be "find better player(s)", that's a last resort, partly because nobody likes asking players to leave the table and partly because I don't know if I'll be able to 'leave' this subgroup without leaving the whole group.
How do I run for this group?