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Warlock with Beshadowed Blast can blind targets if target fails to make a DC check against 10 + Spell level (4) + Caster level

Beshadowed Blast indicates:

This eldritch essence invocation allows you to change your eldritch blast into a beshadowed blast. Any living creature struck by a beshadowed blast must succeed on a Fortitude save or be blinded for 1 round.

And blinded creatures are:

The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

What sort of creatures does not need to make this save since they can't be blinded?

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  • \$\begingroup\$ You are right! Thanks for the heads up. \$\endgroup\$ Commented Oct 6, 2020 at 23:54

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Any creature that either does not have a blind penalty already or the specifically states that it does not use vision as a sense can be blinded. For example, the grimlock notes that it is already blind, so it could not be affected by blindness.

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  • \$\begingroup\$ Honestly, blindness is such an amazing debuff that in my campaigns most intelligent creatures make themselves immune to it—by ECL 10 at the latest—with the purchase of goggles of the golden sun (MIC 205) (4,000 gp; 0 lbs.) or a raptor mask (210) (3,500 gp; 0 lbs.). \$\endgroup\$ Commented Oct 6, 2020 at 0:57

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